["Account","Please sign in to view account settings.","Unable to start account linking.","Unable to unlink account.",[["provider"]," account unlinked."],[["provider"]," account linked."],"Riot account","Connected","Link Riot Games account","Link Google account","and","It's still early, and the product is still taking shape. Right now the focus is on the foundation: fast pages, reliable infrastructure, and a business model that can be supported by a small base of paying users instead of ads. If something feels broken or off, I want to hear about it.","That same approach carries into the ML features: draft recommendations based on your champion pool, item suggestions that react to game state, and player analysis built from your own matches. The goal is simple: surface recommendations that actually make sense.","Winrate is a League of Legends analytics app for people who want more than surface-level stats. You can browse champion data and player profiles, then go deeper with custom queries, charts, and AI-assisted analysis. The goal is to make that kind of tooling useful without requiring a database background.","League analytics has no shortage of tier lists and summary stats. The more interesting problem is building tools that help you actually learn something useful, whether that means exploring a matchup, reviewing your own games, or testing an idea with real data.","Winrate is a League of Legends analytics app with fast queries, champion stats, player profiles, and desktop tools.","ML features","The problem","Right now","Ask AI","All Roles","Continue sign-in in your browser.","Continue with Google","Continue with Riot Games","Sign in to track stats and unlock insights","By continuing, you agree to our","Unable to start Google sign-in.","Unable to start Riot sign-in.","Welcome to Winrate","Opening Winrate","Open Winrate","Finishing sign-in in the desktop app...",["Finishing ",["provider"]," linking in the desktop app..."],"Unable to link Riot account.",["Signing in with ",["provider"]],["Linking ",["provider"]],["Redirecting you to ",["provider"],"…"],"Unable to finish desktop sign-in.","Unable to finish desktop authentication.","Signed in.","Unable to refresh your account.","Update available",["Update available ",["version"]],"Install now to get the latest fixes and features.","Install and restart","Downloading update...","Update installed. Restarting...","Update failed","Please try again in a bit.","AI Assistant","Clear memory","What the AI assistant remembers about you across chats. It tells you in the chat whenever it saves something.","Nothing saved yet.","AI memory","Attachment","Billing","Please sign in to view billing settings.","Blue Team","Default","Champion","Champion Tier List","Changelog","Explain the highest-impact SHAP factors here","Analyze this slot and suggest three picks","Show me useful routes for champion stats","Explain what data is on this page","Find the biggest gold swings in this match","Compare each team's early-game objective control","Find their strongest lane-phase champions","Show this player's champion pool trend by patch","Explain and improve my current SQL query","Write a query for top 10 most-picked champs this patch","Thinking...","Dark","Download Winrate Desktop for Windows. A standalone League of Legends analytics app. Not an Overwolf app.","Winrate Desktop (Windows)","Windows app","Winrate Desktop","for Windows","Draft smarter and build faster with the same Winrate tools you use on the site, packaged as a standalone Windows app. Not an Overwolf app. Use Draft Assistant in champ select, then switch to Item Recommender once you’re in game.","Download always points at the most recent Windows release.","Why desktop?","Quickly evaluate picks and bans using your pool plus the meta.","Build paths and situational swaps based on comps and game state.","Matchups + meta","Tier lists, matchup stats, and patch insights without juggling tabs.","No Overwolf dependency","A normal Windows installer. No extra overlay platform.","Need help?","If the download is blocked by your browser or Windows SmartScreen, reach out and we’ll help.","Dismiss","Search for a command to run...","Command Palette","No results found.","Search champions, summoners, or navigate...","Search...","Image","Something went wrong","Please try again later.","Try again","Events","Failed to load match","Failed to load player","Filter","Features","Feature documentation for Winrate including SQL tools and product references.","All rights reserved.","Winrate isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.","League of Legends analytics and statistics","Terms of Service","Go home","Go to","Guest","Games","League of Legends analytics for power users. Sub-second queries across hundreds of millions of matches, player profiles, tier lists, and matchup stats.","Language","English","Level","Light","Min games","About","Articles","Desktop App","Download for Windows","Draft Assistant","Champions","More","Players","Pro","Summoners","Tools","Winrate home","Item Recommender","Item Tier List","Look up any player","One Tricks","Overview","Patch Notes","Pricing","Pro Champions","Pro Overview","Pro Players","Pro Teams","SQL Console","Support","Toggle menu","Navigation","No champions found","No data available","No items found","The page you're looking for doesn't exist or has been moved.","Page not found",["You asked for ",["url"],". Searching for its last word."],"Champion Not Found","The champion you're looking for doesn't exist.","Patch","Pick Rate","Available tables:","Winrate by Boots Purchase Timestamp","No boots purchase timestamp data for this player yet.","Winrate by First Item Purchase Timestamp","No first item purchase timestamp data for this player yet.","Not enough game-length data (need 10+ games per duration bucket).","Winrate by Patch","Not enough patch data (need 10+ games per patch bucket).",["Patch ",["patch"]],"Winrate by Session Game Number","Not enough session data (need 10+ games per game-number bucket).",["Game ",["game"]," in Session"],"Prev","Bot","Jungle","Mid","Support","Top","Settings","Sign-in methods","Use your browser language by default, or choose a language explicitly.","Use your system language by default, or choose a language explicitly.","Sync live game to mobile","Keep this off if you do not want the desktop app to publish your live companion state.","Sign in","Sign in for more features","Sign out","Random","Red Team","Reset","Role","Search","Run raw ClickHouse queries against match data.","Query Console","Ask about any champion, patch or rank, or write SQL below","A question becomes a ClickHouse query over every ranked game. Edit it, run it, or ask a follow-up.","Or start from the Query Catalog","Which champions win most this patch?","How does win rate change with game length?","Win rate by tier","Clear","No summoners found. Try another name or tag.","Recent Searches","Search results","Search League of Legends summoners and view player profiles, champion pools, activity, and match history.","Summoner Search","No summoners found","Leaderboard of top summoners. Filter by region and compare performance with large-scale match analytics.","Summoner Leaderboard","Feature requests","Ideas are welcome. No promises on timelines, but everything gets read and considered. Check the","to see what's shipped recently.","Get in touch","For bugs, billing questions, data issues, or anything else, send an email. Responses typically come within a day or two.","Reporting bugs","The more context, the faster the fix. If you can, include:","What you expected vs what you saw","Your region and Riot ID (for player-related issues)","A screenshot if something looks off","The URL or screen name where it happened","Get help with Winrate: bug reports, billing questions, and data corrections.","Bug reports, questions, and feedback.","Support","Copy","Email copied","Write to us","Use Winrate in Claude, ChatGPT & Cursor","Connect Winrate's free MCP server to Claude, ChatGPT or Cursor to query League of Legends data with SQL and look up players.","Winrate's MCP server lets AI assistants query Winrate's data with SQL, and look up players. It reads the same millions of ranked games as the SQL console on winrate.gg. It's free, read-only and needs no account.","Once it's connected, ask things like “Which mid laners have the highest win rate this patch?” or “How has Faker#KR1 been playing lately?”","Server URL","On claude.ai or in Claude Desktop, open Customize > Connectors, click + and then Add custom connector, paste the server URL and click Add. Free plans can add one custom connector.","In Claude Code, run:","Custom apps need developer mode, which is on the web for Plus, Pro, Business, Enterprise and Education plans. Turn it on in Settings > Security and login > Developer mode, then open Plugins, click + to create an app, paste the server URL and choose No authentication.","Add to Cursor","Or add Winrate to your mcp.json:","No tier data available for this region.","Tier distribution by region. League of Legends ranked tiers broken down with clear charts and summaries.","Tier Distribution","Tier","Unranked","System","Unknown","Victory","vs","View","Privacy Policy","Read the Winrate Privacy Policy, including what data is collected, how it is used, and your privacy rights.","Choose a plan for Winrate analytics: tier lists, matchup stats, player profiles, and fast SQL across massive match datasets.","Professional champion metrics by year, league, split, and role.","Professional League of Legends overview with players, teams, champions, and match analytics.","Pro Play Overview","Professional player directory with filters for league, split, role, and season.","Professional team directory with win rate, KDA, and historical performance.","Terms","Read the Winrate Terms of Service, including account use, subscriptions, and acceptable use requirements.","Theme","Winrate articles on League of Legends analytics, patch trends, champion stats, and performance insights.","Winrate shipping notes and breaking changes.","Browse League of Legends champion analytics: win rates, builds, matchup stats, and patch trends.","Item","Loading match...","No one tricks found","All champions","Long-form writing on methodology, decisions, and how things work under the hood.","No articles yet.","Product documentation, references, and walkthroughs for Winrate features.","No feature docs yet.","A running log of updates, fixes, and new features.","No changelog entries yet.","In this article","Read next","More articles","All articles",["Published ",["date"]],["Updated ",["date"]],"Latest updates","All updates",["Last updated: ",["date"]],"LP",["Page ",["current"]," of ",["total"]],"Information We Collect","We may collect:","Account information (such as email and authentication provider details).","Usage and device information (such as pages visited and browser metadata).","Game-related identifiers and data needed to provide analytics.","How We Use Information","We use collected information to operate Winrate, provide analytics features, improve product quality, maintain security, process billing, and communicate important updates.","Sharing of Information","We do not sell personal information. We may share data with service providers that help run the product (for example, hosting, auth, payments, or analytics), and where required by law.","Data Retention","We retain information only as long as needed for legitimate business and legal purposes, then delete or de-identify it when practical.","Cookies and Similar Technologies","We may use cookies or similar technologies to keep you signed in, remember preferences, and measure product performance.","Security","We use reasonable technical and organizational safeguards to protect data, but no system is completely secure.","Your Rights and Choices","Depending on your location, you may have rights to access, correct, delete, or restrict use of your personal information. Contact us to make a request.","Children's Privacy","Winrate is not directed to children under 13, and we do not knowingly collect personal information from children under 13.","Changes to This Policy","We may update this Privacy Policy from time to time. Continued use of the service after updates means you accept the revised policy.","Contact","Privacy questions can be sent to","See also our","30-day free trial on all paid plans","Choose your advantage","From casual analysis to competitive edge. Pick the plan that matches your climb.","Free","Winrate PLUS","Winrate PRO","Get started with core analytics","For competitive players who want an edge","Maximum power for serious analysts","Popular","Best Value","Get Started","Start Free Trial",["Everything in ",["plan"]],"Unlimited anonymous draft predictions","Basic player performance insights","Full SQL & query builder access","Player-specific draft predictions","Item recommendations","Full player performance insights","Priority support","Early access to features",[["count"]," AI credits/month"],"/month","Billed monthly. Cancel anytime.","Manage Billing",["Upgrade to ",["plan"]],["Switch to ",["plan"]],"Loading...","All plans include access to the desktop app and core features.","Prices in USD. VAT may apply.","Compare","features","Feature","Draft predictions (anonymous)","Draft predictions (personalized)","Item recommendations","AI credits","Player performance insights","SQL & query builder","Priority support","Early access","Unlimited","Basic","Full","Frequently asked","questions","How does the 30-day free trial work?","Start with full access to PLUS or PRO. Your card won't be charged until day 31. Cancel anytime before that.","Can I change plans later?","Yes, upgrade or downgrade anytime. Changes take effect immediately and we'll prorate the difference.","What counts as an AI credit?","AI credits power the AI chatbot assistant. They're separate from predictions and recommendations, which are unlimited for subscribers.","Ready to climb?","Join thousands of players using Winrate to improve. Start your free trial today, no credit card required to explore.","Get Started Free","View Demo","Next",["Search ",["label"]],"Player","View all","All leagues","All splits","Split","Players","Teams","Champions","Unknown team",[["count"]," games"],"All regions","North America","EU West","EU Nordic & East","Korea","Brazil","Japan","Russia","Oceania","Turkey","Latin America North","Latin America South","Middle East","Philippines","Singapore","Thailand","Taiwan","Vietnam","Americas","Europe & Middle East","Asia Pacific","Search champion","Draft","Home","Live","Game plan","Review","Blue Side","Champ select data unavailable","Lock in your champion to open pre-game setup","Anonymous",["Based on ",["name"],"'s match history"],"Based on your match history","Clear summoner","Personalized","Search for a summoner to personalize predictions","Sign in to personalize","Subscribe to personalize",[["count"],"/5 picks"],"Red Side","Search champions...","Search summoner...","All Regions","Recommended Picks","Knows your champion pool stats. Suggests picks based on your performance.","Live item suggestions that adapt to enemy comp and game state.","Type a player, a champion, a page — or ask a question.","draft","patch notes","Detecting lane opponent...","By lane",["Last ",["count"]," games"],[["winRate"]," win rate"],[["cs"]," CS · ",["duration"]," · ",["when"]],[["count"]," games"],"Last game",[["count"],"-game losing streak"],[["change"]," LP since ",["date"]],"Profile","Rank climb","Recent games","Review game",[["count"],"-game win streak"],"Loading recent matches...","No recent matches found","Waiting for League client...","The League client isn't running","ARAM","ARAM Clash","Arena","Brawl","Clash","Co-op vs. AI","Custom","Nexus Blitz","Normal Blind","Normal Draft","One for All","Quickplay","Ranked Flex","Ranked Solo","Swarm","Swiftplay","Ultimate Spellbook","URF","Iron","Bronze","Silver","Gold","Platinum","Emerald","Diamond","Master","Grandmaster","Challenger",[["tier"]," ",["division"]],[["rank"]," · ",["lp"]," LP"],["Level ",["level"]],"Live game data unavailable","Updated each minute","Couldn't find you in this game","Estimated win chance isn't available in this mode","Nexus tower","Kill delta by game time","per game",[["from"],"–",["to"]],[["from"],"+"],"Open the Winrate desktop app while you play","Get the desktop app","Follow your League of Legends game from the Winrate desktop app: estimated win chance each minute, gold by lane, your lane matchup and what to buy next.","The first estimate arrives at 1:00.","Ban timer","Bans",[["champion"],", ",["rate"]," predicted win chance"],["Clear ",["position"]],"Enemy team","Hovering","Not enough games for these picks","Other factors","Pick timer","Picked",[["seconds"],"s"],"Click to hover in League","Click to pick",["#",["rank"]," of ",["count"]," picks"],"Finalization","Game starting","Planning",["Why ",["champion"]," · ",["rate"]," predicted win chance"],"Why this pick","Your team","Search champions","Search summoner","Filter by position","Custom","Configure custom champions",["Couldn't hover ",["champion"]," in League"],"Choose your role to see recommendations","Your pick",[["rate"]," predicted win chance"],"Not enough games in this role",["No champions match \"",["search"],"\""],"Add champions to your custom pool to see them here","Not enough games in this role for these champions","No champions left to pick",["Not enough games on ",["champion"]," in this role to explain the prediction"],"Within 1 pt of the best",[["from"],"–",["to"]," pts below the best"],[["from"],"+ pts below the best"],"Open","Picking now",["Best now: ",["champion"]," ",["rate"]],["Their best now: ",["champion"]],["from ",["count"]," picks"],"No picks yet","Model baseline",[["champion"]," as your ",["position"]],[["champion"]," as their ",["position"]],[["champion"]," itself"],[["count"]," inputs"],[["points"]," pts · ",["logOdds"]," log-odds"],["Each step is one of the model's factors for ",["champion"],". They add up exactly in log-odds, from the baseline to ",["rate"],"; drawn as win chance, a step's size depends on its place in the order. A step can go down even when its value looks good: the model weighs each value against what it expects."],"Rank bracket","Whether the game is in the higher or the lower rank bracket","Side","Whether the team plays on the blue or the red side","Rank","The player's rank tier","Champion games in role","Games on this champion in this role over the last six patches","Champion win rate","This champion's win rate in this role","Champion pick rate","How often this champion is picked in this role","Champion first bloods","How often this champion takes or assists first blood","Champion win length","Average length of this champion's wins","Champion crowd control","Seconds of crowd control this champion applies to enemies per game","Champion physical damage","Physical damage this champion deals to champions per game","Champion magic damage","Magic damage this champion deals to champions per game","Champion true damage","True damage this champion deals to champions per game","Champion damage mix","Share of this champion's damage that is physical rather than magic","Champion scaling","How much better this champion does in long games than in short ones","Player champion games","The player's earlier games on this champion, in any role","Player champion wins","The player's earlier wins on this champion, in any role","Player champion KDA","The player's average KDA on this champion","Player champion CS/min","The player's CS per minute on this champion","Player champion damage/min","The player's damage to champions per minute on this champion","Player champion vision/min","The player's vision score per minute on this champion","Player champion first bloods","How often the player takes first blood on this champion","Player champion solo kills","The player's solo kills per game on this champion","Player champion outplays","The player's solo kills per death on this champion","Time since last played","How long ago the player last played this champion","Player recent champion games","The player's games on this champion in the last 7 days","Player games","The player's earlier games on every champion and role","Player wins","The player's earlier wins on every champion and role","Player KDA","The player's average KDA on every champion","Player CS/min","The player's CS per minute on every champion","Player damage/min","The player's damage to champions per minute on every champion","Player vision/min","The player's vision score per minute on every champion","Player first bloods","How often the player takes first blood, on every champion","Player win length","Average length of the player's wins","Player role games","The player's earlier games in this role, on every champion","Player role wins","The player's earlier wins in this role, on every champion","Player game count","The player's earlier games on every champion and role, counted a second way","Player role share","Share of the player's games played in this role","Player champion games @10","The player's games on this champion with 10-minute data","Player champion gold @10","The player's average gold lead at 10 minutes on this champion","Player champion CS @10","The player's average CS lead at 10 minutes on this champion","Player champion XP @10","The player's average XP lead at 10 minutes on this champion","Player games @10","The player's games with 10-minute data, on every champion","Player gold @10","The player's average gold lead at 10 minutes, on every champion","Player class games","The player's games on champions of this champion's main class","Player class KDA","The player's average KDA on champions of this champion's main class","Player class first bloods","How often the player takes first blood on champions of this champion's main class","Player class win rate","The player's win rate on champions of this champion's main class","Player 2nd class games","The player's games on champions of this champion's second class","Player 2nd class KDA","The player's average KDA on champions of this champion's second class","Player 2nd class first bloods","How often the player takes first blood on champions of this champion's second class","Player 2nd class win rate","The player's win rate on champions of this champion's second class","Player style games","The player's games on champions with this champion's main playstyle","Player style KDA","The player's average KDA on champions with this champion's main playstyle","Player style first bloods","How often the player takes first blood on champions with this champion's main playstyle","Player style win rate","The player's win rate on champions with this champion's main playstyle","Player 2nd style games","The player's games on champions with this champion's second playstyle","Player 2nd style KDA","The player's average KDA on champions with this champion's second playstyle","Player 2nd style first bloods","How often the player takes first blood on champions with this champion's second playstyle","Player 2nd style win rate","The player's win rate on champions with this champion's second playstyle","Synergy with top","This champion's win rate alongside the allied top laner","Matchup vs top","This champion's win rate against the enemy top laner","Synergy with jungle","This champion's win rate alongside the allied jungler","Matchup vs jungle","This champion's win rate against the enemy jungler","Synergy with mid","This champion's win rate alongside the allied mid laner","Matchup vs mid","This champion's win rate against the enemy mid laner","Synergy with bot","This champion's win rate alongside the allied bot laner","Matchup vs bot","This champion's win rate against the enemy bot laner","Synergy with support","This champion's win rate alongside the allied support","Matchup vs support","This champion's win rate against the enemy support","Average ally synergy","This champion's average win rate alongside each allied pick","Average enemy matchup","This champion's average win rate against each enemy pick","Ally champions' win rate","Average win rate of the allied champions in their roles","Ally scaling","How much better the allied champions do in long games, on average","Ally crowd control","Seconds of crowd control the allied champions apply per game, added up","Ally physical damage","Average share of physical damage across the allied champions","Ally magic damage","Average share of magic damage across the allied champions","Ally true damage","Average share of true damage across the allied champions","Ally tankiness","Damage the allied champions take per minute, on average","Ally damage mix","Share of the allied team's damage that is physical rather than magic","Ally frontliners","Tanks and fighters among the allied champions","Enemy champions' win rate","Average win rate of the enemy champions in their roles","Enemy scaling","How much better the enemy champions do in long games, on average","Enemy crowd control","Seconds of crowd control the enemy champions apply per game, added up","Enemy physical damage","Average share of physical damage across the enemy champions","Enemy magic damage","Average share of magic damage across the enemy champions","Enemy true damage","Average share of true damage across the enemy champions","Enemy tankiness","Damage the enemy champions take per minute, on average","Enemy damage mix","Share of the enemy team's damage that is physical rather than magic","Enemy frontliners","Tanks and fighters among the enemy champions","Player win rate","The player's win rate on every champion","Player win rate, smoothed","The player's win rate, pulled toward 50% when they have few games","Player games, log scale","The player's earlier games on a log scale","Player win rate vs 50%","How far the player's win rate is from 50%","Player weighted win edge","How far the player's win rate is from 50%, weighted by how many games they have","Player 2nd class sample","How much the player's win rate on this champion's second class can be trusted, from its games","Win rate this patch","This champion's win rate in this role on the current patch","Win rate last patch","This champion's win rate in this role on the previous patch","Ally synergy this patch","This champion's average win rate alongside the allied picks on the current patch","Enemy matchups this patch","This champion's average win rate against the enemy picks on the current patch",["Against ",["champion"]],"From both teams' picks",["From both teams' picks, assuming ",["tier"]],"Too few games to estimate","Estimated win rate","Showing games against every opponent",["Showing games against ",["champion"],", your likely lane opponent"],"Showing all ranks",["Showing ",["tier"],"+ games"],[["games"]," games"],["Vs lane opponent ",["champion"]],"Matchups in this draft","No games this patch with these filters",[["winRate"]," win rate in ",["games"]," games this patch"],[["winRate"]," win rate in ",["games"]," games this patch (",["change"]," vs last patch)"],[["pickRate"]," pick rate"],"Wins more of its games at every game length","Loses more of its games at every game length",["Wins more of its games that end before ~",["minute"]," min"],["Wins more of its games that last past ~",["minute"]," min"],"Win rate by how long the game lasted",[["champion"],", likely vs ",["opponent"]],["With ",["champion"]],"Buy next",["Pick ",["pickRate"]],"Atakhan","Baron","Drake","Chemtech drake","Cloud drake","Elder drake","Hextech drake","Infernal drake","Mountain drake","Ocean drake","Rift Herald",[["lane"]," inhibitor"],[["lane"]," tower"],"Voidgrubs","gold on hand",[["ally"],"–",["enemy"]," kills"],["Taken by ",["champions"]],"est. team gold","Biggest plays","Blue team's win chance","Blue team won","Damage share","Full match analysis","Gold","Your impact","Impact grades","Kill participation","None of your plays moved the win probability","Riot still hasn't published this match",["Killed by ",["champion"]],"Executed",["Killed ",["champion"]],["Helped kill ",["champion"]],["Took ",["monster"]],["Helped take ",["monster"]],"Destroyed a tower","Helped destroy a tower",[["points"]," pts"],"Each minute's change in win probability, shared among the players behind that minute's kills, deaths, towers and epic monsters","Red team won","How the game was lost","How the game was won","Vision / min","Waiting for Riot to publish this match…","Watch","win probability added","Your game","Your team's win chance","MVP","KDA","CS / min","Enemy team","last 5 min","last minute","Your lane",[["cs"]," CS · Lv ",["level"]],[["games"],"g"],["GD@10 ",["diff"]],"Your team","Link a primary summoner to follow your desktop games here.","Link your Riot account","Sign in to follow your linked summoner's live games.","Your live game data didn't arrive. Check your connection and try again.","Gold by lane","from item value","Estimated win chance","Estimated win chance unavailable","Loss","No win probability data","Imported rune page","Couldn't import the rune page. If your rune pages are full, delete one in League, then try again.","Import runes","Waiting for locked champion...","Remove","Attack Damage","Ability Power","Health","Armor","Magic Resist","Attack Speed","Crit Chance","Move Speed","Mana",["Cost ",["total"]," (",["remaining"]," remaining)"],["Owned ",["owned"],"/",["total"]],"Build Tree","No components required.","Recommended Next Items","Ranked by model score for this game state","Failed to score","No recommendations available.","Random game","Game State","Time","Enemy Team","Empty",["Game ",["index"]," of ",["total"]],[["gold"]," lane item gold"],"Your team",["You · Lv ",["level"]],[["gold"],"g · Lv ",["level"]],"Team item gold","Enemy damage",[["percent"]," AD"],[["percent"]," AP"],[["champion"]," ",["ad"]," · most item gold: ",["fed"],", ",["gold"],"g at level ",["level"]," (",["fedAd"],")"],"Holding",[["slot",3,{"one":[["slot"],"st item next"],"two":[["slot"],"nd item next"],"few":[["slot"],"rd item next"],"other":[["slot"],"th item next"]}]],"Gold left","Model score","Bought next by this player",["Bought next by this player: ",["item"],", outside the top 10"],[["pickrate"]," pick rate · ",["gold"]," left"],"No stored games for this champion yet.","Close","Done","N/A","Failed to load replay data","No replay data","Timeline data is not available for this match","WR","Opening...","Open Replay","Summoner's Rift",["Kill ",["time"]],"No events yet",[["count"]," rows"],"Waiting for champion data...","Win","Win Probability","Win Rate by Game Length","Acceptance of Terms","By accessing or using Winrate, you agree to these Terms of Service. If you do not agree, do not use the service.","Accounts and Access","You are responsible for activity on your account and for keeping your login credentials secure. You must provide accurate information and keep it updated.","Subscriptions and Billing","Paid features may be offered on a subscription basis. Fees are billed in advance and are generally non-refundable except where required by law. We may change pricing with reasonable notice.","Acceptable Use","You agree not to:","Use the service for unlawful purposes.","Attempt to reverse engineer, disrupt, or overload the service.","Scrape or automate access in a way that harms service stability.","Third-Party Data and Services","Winrate relies on third-party platforms and data sources, including Riot Games APIs. Availability, accuracy, and completeness of that data are not guaranteed.","Intellectual Property","Winrate and its original content, features, and branding are owned by Winrate and protected by applicable law. Riot Games content and marks remain the property of Riot Games.","Disclaimer and Limitation of Liability","The service is provided on an \"as is\" and \"as available\" basis without warranties of any kind. To the maximum extent permitted by law, Winrate is not liable for indirect, incidental, special, consequential, or punitive damages.","Termination","We may suspend or terminate access if these terms are violated or if necessary to protect the service, users, or legal compliance.","Changes to Terms","We may update these terms from time to time. Continued use after updates means you accept the revised terms.","Contact","Questions about these terms can be sent to","For data handling details, see the","Win Rate","Average","CS/m","Dmg","Gold/m","Vision","What this number means","Players like you at your level of this habit climbed more than those at the typical level.","All","Builds","Champion Pool","Communication","Mechanics","Mentality","Objectives","Play Patterns","Runes","Vision","One model of 3.7M ranked players: habits over five patches against the climb over the next four, about two months.","Do less","Do more","Couldn't load your insights","We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.","What to try","How this works","Not enough ranked games yet",["Insights need ",["needed"]," ranked games from the last five patches. If your match history is still loading, check back in a minute."],"Strength","Weakness","Why it matters","Your edge","Best performer on winning team","CS","Defeat","Delta","Delta rate","Items","No data","No kill data for this matchup.","No matches found","Other","See more","Failed to load analysis","Failed to render visualization","Predicted win chance","Damage","Deaths","Failed to load match data","Match details are no longer available from Riot","This summoner doesn't exist or hasn't been tracked yet.","Player not found","Tracking...","Failed to track summoner.","Rune","Rune Tree","Unknown Rune","Unknown Tree","Replay","Stats","Runes","Boots","Abilities","No match data found.","No completed game","Matchup Methodology","We rank by conservative posterior bounds to reduce low-sample noise.","k (prior games):","lane/enemy = 300, ally = 200","Ranking:","Display:","chart uses smoothed WR; raw WR is shown for transparency","Min Games:","still filters ultra-low samples","How matchup ranking works","hardest uses","easiest uses","Run","Clear","Summoner Icon",[["champion"]," champion icon"],[["rune"]," rune icon"],[["item"]," item icon"],"Sync latest matches","Synced","Syncing","Sync","Sync player?","Fetch latest matches and update stats.","Active","Current Plan","Manage Subscription","Renews","Trial","Trial ends","Unlimited","Upgrade","Upgrade Plan","Upgrade Your Plan","Usage This Period","Your subscription is now active. Enjoy your 30-day free trial.",["Welcome to ",["plan"],"!"],"Cancelled","Ends","Payment failed",["Your ",["plan"]," plan is cancelled. You keep it until ",["date"],", then your account moves to ",["free"],"."],["Your last payment for ",["plan"]," failed, so its features are off until it's paid. Update your payment method in ",["action"],"."],["We couldn't take your last payment. Stripe will retry; update your payment method in ",["action"]," to keep ",["plan"],"."],["Your ",["plan"]," plan ended on ",["date"],"."],"Cancel","Displays the mobile sidebar.","Sidebar","Loader","Loading","Toggle Sidebar","Stop","Syncing matches...","Worst performer in match","Premium insight","","This habit is part of a paid plan.","Main Champ Share","of games","The share of your ranked games in the last five patches played on your most-played champion.","First Two Items","win rate vs best","The win rate of your first two completed items on your champion and role, minus that of the best-performing pair (0% = the best pair).","Starting Items","win rate vs best","The win rate of your starting items on your champion and role, minus that of the best-performing start (0% = the best start). Trinkets don't count.","Boots Timing","× first item time","When you buy boots, divided by when you finish your first item (below 1 = boots before your first item).","Team Utility Items","of slots vs role avg","The share of your final item slots holding Anathema's Chains, Mikael's Blessing, Redemption or Knight's Vow, minus the average for your role.","Early Skill Order","win rate vs best","The win rate of your first three skill points on your champion and role, minus that of the best-performing order (0% = you use the best order).","Games per Day","games/day","How many ranked games you play on the days you play, over the last five patches.","Queue After a Loss","of losses","After a ranked loss, how often your next ranked game starts within 90 minutes.","This habit is locked on your plan.","Upgrade to Plus or Pro to see this habit and its advice.","This habit is locked on your plan.","Upgrade to Plus or Pro to see this habit and its advice.","Every game on your main teaches its matchups, power spikes and limits. Players like you who put more of their games on one champion climbed more.","Lock in your main whenever it isn't banned or hard-countered.","Keep your backup picks close to your main's role and playstyle.","Learn new champions in normals, not in ranked.","Players like you who spread their games over more champions climbed more. A pool that's too narrow is easy to ban out or counterpick.","Add a second champion that covers your main's worst matchups.","Have a comfortable pick ready for when your main is banned.","Learn one champion that's safe to blind pick.","Your first two items are most of your mid-game power. Players like you who built the item pairs that win most climbed more.","Start from the top two-item build on your champion's Winrate page.","Change your second item only for a reason: their team, their fed carry, or your lane.","Check your build again after every patch.","Players like you who built less common item pairs climbed more. Building for the enemy team can beat the default build.","Buy armor or magic resist second when one enemy is fed.","Buy a Grievous Wounds item early against champions that heal a lot.","Check the enemy team's damage types on the loading screen and plan your second item.","Your start sets up your level 1 trades and your first back. Players like you who started with the items that win most climbed more.","Make your champion's top start on its Winrate page your default.","Start Doran's Shield against poke, and Doran's Blade or Doran's Ring when you plan to trade.","Junglers: choose the jungle pet that fits your champion's plan.","Players like you who used less common starts climbed more. A start chosen for the matchup can beat the default.","Start Doran's Shield or extra potions against lanes that poke you.","Start a damage item when you can win the fight at level 2.","Note which starts win you the lane and reuse them.","Players like you who bought boots later, after their first item, climbed more. An earlier item spike can be worth more than movement speed.","Rush your first item when it wins you trades.","Delay boots in lanes with few skillshots to dodge.","Buy boots right after your first item.","Earlier boots mean dodging skillshots, safer lanes and faster rotations. Players like you who bought boots earlier climbed more.","Buy boots on your first recall against skillshot-heavy lanes or an aggressive jungler.","Finish your tier 2 boots before mid-game rotations start.","Buy boots before you roam, so you get there in time.","Utility items answer the threats that decide fights: a fed carry, a lockdown combo, a dive. Players like you who built them more often climbed more.","Buy Mikael's Blessing when the enemy has crowd control that's hard to dodge.","Buy Redemption when your team will fight around objectives.","Buy Knight's Vow to protect a fed carry, and Anathema's Chains to shut down a fed enemy.","Players like you who built fewer utility items climbed more. Your own damage or durability may matter more in your games.","Build for your own power first, unless one enemy threat needs an answer.","Leave utility items to your support when they are building them.","Buy a utility item only against a threat you can name.","Your first three skill points decide your level 1 to 3 trades and your first clear. Players like you who used the orders that win most climbed more.","Check your champion's top skill order on its Winrate page before you lock in.","Change your level 1 ability only when the matchup clearly calls for it.","Junglers: use the order that clears fastest with your route.","Players like you who used less common early skill orders climbed more. A level 1 chosen for the matchup can beat the default.","Pick your level 1 ability for the matchup, not out of habit.","Take your escape early against lanes that can all-in you.","Note which openings win your lane and reuse them.","Players like you who played more games on the days they played climbed more. For them, longer sessions were more practice, not more fatigue.","Play fewer, longer sessions if you stay sharp through them.","Warm up in the Practice Tool before your first game.","Keep breaks between games short enough to stay in rhythm.","The last games of a long session are often the worst ones. Players like you who played fewer games a day climbed more.","Set a game limit for the day before you start, and keep to it.","Stop when you notice yourself playing on autopilot.","Spread your games over more days instead of one long session.","Players like you who kept playing after a loss climbed more. For them, a loss didn't carry into the next game.","If a loss doesn't rattle you, keep your session going.","Reset between games: stand up, drink water, then queue.","Stop when your play gets worse, not because of one result.","Queueing straight after a loss carries the frustration into the next game. Players like you who took a break after losses climbed more.","After a loss, step away for 15 minutes before you queue again.","Watch the moment that lost you the game before your next one.","Decide when to stop before the session starts, not after a loss.","Patch Strength","win rate vs 50%","The average win rate of your champions in the roles and patches you played them, minus 50%. Champions with few games are pulled toward 50%.","A champion the patch favors wins more games for everyone who plays it. Players like you who played stronger champions for the patch climbed more.","Check the tier list for your role when a new patch drops.","Keep one champion in your pool that the current patch favors.","When a patch nerfs your main hard, play your second pick until it recovers.","Players like you climbed more on champions the patch rates lower. What you know about a champion can count for more than its patch win rate.","Stick with the champions you know best, even off-meta.","Don't swap champions for every buff: each swap costs games of practice.","Judge a champion by your own results on it, not by its tier.","CS at 10","CS vs role avg","Lane minions you kill in the first 10 minutes (jungle monsters when you jungle), minus the average for your role. Games under 10 minutes don't count.","Early CS is the gold you can count on, and every missed minion delays your first item. Players like you who had more CS at 10 minutes climbed more.","Practice last-hitting in the Practice Tool until 70 CS at 10 minutes comes easily.","Under your tower: let the tower hit a melee minion twice, then last-hit; for caster minions, hit once first, then let the tower shot land and last-hit.","Junglers: finish your full clear before you gank, unless a lane is clearly set up.","Players like you who gave up some early CS for plays elsewhere climbed more. A roam, gank or skirmish can be worth more than a wave.","Leave a wave when a play nearby is worth more than the CS.","Junglers: gank lanes that are set up instead of finishing every camp.","Push the wave into their tower before you leave, so you lose less.","Skillshots Landed","vs champion avg","Skillshots you land per minute and in the early game, against the average for your champion and role (1.00x = average). Only champions that rely on skillshots count.","Landed skillshots are your damage and crowd control; missed ones are cooldowns spent for nothing. Players like you who landed more climbed more.","Aim where the enemy is going, not where they are.","Throw after they commit to a dash, Flash or attack animation.","Spend five minutes in the Practice Tool hitting moving targets with your main skillshot.","Players like you who landed fewer skillshots per minute climbed more. Holding a key ability for the right moment can beat throwing it on cooldown.","Hold your crowd control until the enemy uses their dash or Flash.","Don't throw your engage at a target with full health and cooldowns.","Keep an ability up for your own safety when you're in danger.","Runes and Spells","win rate vs best","For your keystone, secondary path, rune shards and summoner spells, the win rate of each choice minus that of the best choice on your champion and role, added up (0% = the best of each).","A rune page that wins less on your champion gives a little away every game. Players like you whose runes and spells matched the best-performing choices climbed more.","Copy the top runes and summoner spells from your champion's Winrate page.","Change one rune at a time, and only for a reason you can name.","Check your rune pages again after every patch.","Players like you who moved away from the best-performing runes and spells climbed more. A page fitted to the matchup can beat the default.","Take a defensive secondary path against lanes that bully you.","Choose Teleport or Ignite for the matchup, not out of habit.","Save a second rune page for your main's hardest matchups.","First Item Timing","min vs peers","The minute you finish your first completed item, minus the average for players of your champion, role and rank. Games under 5 minutes don't count.","Players like you who finished their first item later climbed more. Staying in lane for a bigger back, or buying defense first, can pay off.","Stay for a full-item back when your lane is safe and the wave is good.","Buy a defensive component first when the lane is dangerous.","Don't recall just to buy one small component.","Your first item is your first real power spike; finishing it late means weaker trades, clears and fights. Players like you who finished it sooner climbed more.","Recall when you can afford a component, not only when you're forced out.","Skip extra potions and a second Control Ward before your first item unless the lane needs them.","Time your recalls after you push a cannon wave, so you lose little CS.","Objective Presence","vs role & rank","How often you're alive and within 4,000 units of a dragon, Baron or Atakhan when either team takes it, minus the rate for players of your role and rank.","Objectives go to the team that shows up with more players. Players like you who were there for more of them climbed more.","Start moving to the pit 60 seconds before a dragon or Baron spawns.","Push your wave first, so you get there without losing CS.","Recall with about 90 seconds to go, so you arrive with full health and your items bought.","Players like you who were at fewer objectives climbed more. Pressure on the other side of the map can be worth more than another player at the pit.","Push a side lane on the far side of the map when your team can hold the objective without you.","Take free waves and plates while the enemy groups at the pit.","Ping your plan, so your team doesn't fight four against five by surprise.","Fight Conversion","vs role & rank","Of the fights your team wins without you dying, how often you help take a tower, plate, inhibitor or epic monster within 90 seconds, minus the rate for players of your role and rank.","A won fight is only worth what you take before the enemy respawns. Players like you who turned more won fights into towers and objectives climbed more.","After a won fight, check the respawn timers and go for the nearest tower or objective.","Ping the next target, so your team moves together.","Don't recall or farm a jungle camp while enemies are dead: take something.","Players like you who took less after won fights climbed more. Recalling safely can beat forcing a play at low health.","Recall after a won fight when your team is low or out of cooldowns.","Don't follow a dive under a tower without the health to survive it.","Take the safe reward, a wave or a camp, when the big one is risky.","Objective Deaths","per game vs role & rank","Your deaths that are followed within 90 seconds by the enemy taking a dragon, Rift Herald, Baron or Atakhan, per game, minus the average for players of your role and rank.","Players like you who died before objectives more often climbed more. Contesting hard costs some deaths but can still win more than it loses.","Contest objectives your team has priority for, even at some risk.","Don't give an objective up for free just to stay alive.","Look for picks around the pit before the objective spawns.","A death just before an objective hands it over: your team fights a player down or gives it up. Players like you who died less before objectives climbed more.","Play safe in the minute before a dragon or Baron spawns: no face-checks, no risky trades.","Ward the entrances to the pit before it spawns, and don't walk into fog you can't see.","If you're low, recall early and come back, rather than staying and dying.","Caught Alone Late","per game vs role & rank","Your deaths after 25:00 with no teammate getting a kill, an assist or dying within 10 seconds, per game, minus the average for players of your role and rank.","Players like you who were caught alone late more often climbed more. A side lane push that pulls enemies away can pay off even when it ends in a death.","Push a side lane when your team can take something while enemies come for you.","Make your death buy a tower or objective elsewhere.","Ping your team to start a play when enemies collapse on you.","Late in the game, one lone death can cost a Baron, an inhibitor or the game. Players like you who got caught alone less climbed more.","After 25 minutes, push a side lane only when you can see at least three enemies on the map.","Ward or sweep ahead of you before walking into fog.","Group with your team before Baron or Elder Dragon spawns.","Unspent Gold","min of income vs role & rank","The gold you carry while on the map from 5:00, counted in minutes of your income, minus the average for players of your role and rank.","Players like you who carried more unspent gold climbed more. Staying on the map for a bigger recall can beat frequent small ones.","Stay on the map while there's a wave to take or a play to make.","Save for a completed item when you're safe and your lane is pushing.","Don't recall for one small component when the map needs you.","Gold in your pocket does nothing in a fight: it's a power spike you haven't bought. Players like you who carried less unspent gold climbed more.","Recall when you can afford your next component.","Recall before objectives, so you arrive with your gold spent.","Don't walk into a fight holding a full item's gold.","Gold Hoarding","of minutes vs role & rank","The share of your minutes on the map from 5:00 spent holding 1,500 gold or more, minus the rate for players of your role and rank.","Players like you who held 1,500 gold or more for longer climbed more. Fewer recalls can mean more time on the map.","Stay on the map when a fight or objective is about to start.","Recall for a completed item rather than a small component.","Recall when your team does, so you don't miss plays.","Walking around with 1,500+ gold means fighting without stats you've already earned. Players like you who did it less climbed more.","Recall soon after you pass the price of your next component.","Use the quiet moment after you push a wave to recall.","Spend before objectives, not after them.","Oracle Lens by 15","of games vs role & rank","How often you buy Oracle Lens by 15:00 in games you jungle or support, minus the rate for players of your role and rank.","Clearing wards gives your team safe paths and takes away the enemy's view of objectives. Players like you who switched to Oracle Lens early climbed more.","Switch to Oracle Lens on your first or second recall.","Sweep around the dragon pit and the Rift Herald 60 seconds before they spawn.","Clear the wards on your jungler's gank paths.","Players like you who kept the Stealth Ward longer climbed more. Early wards can be worth more than early sweeps.","Keep your Stealth Ward while lane wards still matter.","Ward the enemy jungler's likely path before you switch.","Switch to Oracle Lens when the first objective fights start.","Early Damage","dmg/min vs climbers","Damage you deal to champions per minute from 2:00 to 10:00, minus the average for players of your role and rank who climbed.","Early damage forces recalls and burns summoner spells, which opens kills, plates and objectives. Players like you who dealt more early damage climbed more.","Hit the enemy laner when they walk up to last-hit.","Trade while their key ability is on cooldown.","Junglers: look for early skirmishes and counter-ganks near your laners.","Players like you who dealt less early damage climbed more. A safe lane and clean CS can beat constant trading.","Trade only when you win the exchange, not just to deal damage.","Put CS and wave control ahead of poke.","Save your cooldowns for kill windows and ganks.","Trading Efficiency","vs climbers","Damage you deal to champions from 2:00 to 10:00 for the lane CS you give up, against players of your role and rank who climbed (0 = the same; +0.7 = about twice the damage per CS given up). Laners only.","A good trade deals damage without costing CS, so you win the lane on both health and gold. Players like you who traded more efficiently climbed more.","Trade when the enemy walks up to last-hit, then step back for your own.","Fight when your minion wave is bigger than theirs.","Hit the enemy and a minion with the same ability when you can.","Players like you who dealt less damage per CS given up climbed more. In some lanes, farming safely beats trading.","Put last hits ahead of trades in hard matchups.","Trade only when you can still take the CS in the same window.","If you're losing the lane, let the wave come to you and farm under your tower.","Roaming","of lane minutes vs climbers","The share of minutes 3 to 14 you spend away from your lane (bot lane for supports), minus that of players of your role and rank who climbed.","Leaving lane at the right time turns your lane state into kills, dragons and towers elsewhere. Players like you who roamed more climbed more.","Push the wave before you leave, so you don't lose CS or plates.","Join your jungler at the river for Scuttle Crab and dragon.","Ping your laner before you roam, so they play safe.","Players like you who stayed in lane more climbed more. CS, experience and plates add up when roams don't land.","Roam only when the wave is pushed and a play is ready.","Stay when your lane partner can't hold the lane alone.","Take the plates instead of a roam that might not work.","Loss-Streak Queue","of 2-loss streaks","After two ranked losses in a row, how often you queue again within 90 minutes.","Players like you who kept queueing after two losses in a row climbed more. A short streak is often bad luck, and stopping means fewer games.","Look at how you played in the last two games, not at the results.","Take five minutes, then queue if you still feel sharp.","Don't let two losses end a session that is otherwise going well.","Two losses in a row is the classic tilt trigger. Players like you who stopped after the second loss climbed more.","Make two losses in a row the end of your ranked session.","Play a normal game or ARAM instead if you still want to play.","Come back the next day with a clear head.","Best champions",[["games"]," games"],[["pickRate"]," pick · ",["games"]," games"],"Boots","Component","Consumable","Legendary","Other","Starter","Support","Rune output","Keystone",["Row ",["row"]],"Defense","Flex","Offense","Any champion","Win rate by games on the champion","Win rate by patch","last four patches","Clear the champion","Clearest fit",["Clearest fit · ",["champion"],": ",["points"]," over ",["alternative"]," ",["where"]],"Difference","Games on champion",[["games"]," games on the champion"],"in the same slot","Its win rate","No other choice above 5%","Not enough games to compare champions","on the same champion",["in ",["patch"]," · ",["firstRate"]," in ",["firstPatch"]],"Pick a champion","Rune",[["shown"]," of ",["total"]," champions"],"Overview","vs rest","Most finished instead, same slot",[["share"]," of that slot"],"Built most by","Win rate by finish time","Win rate by gold at 10:00",[["item"]," against what the same players finish in that slot"],["finished before minute ",["minute"]," → after"],"Finished in","Finishes it",[["gold"]," behind → ",["gold"]," ahead"],[["from"]," to ",["to"]," gold at 10:00"],"gold difference",["of games · ",["games"]],[["slot"]," item"],["vs rest: against ",["item"]," players on any other keystone"],["#",["rank"]," of ",["count"]," items"],"Usually","All keystones","Most taken instead",[["share"]," of ",["champion"],"'s picks"],["Win rate by ",["stat"]],[["rune"]," against what the same players take instead"],"Its row",["#",["rank"]," of ",["count"]," keystones"],["of players · ",["games"]],["under ",["low"]," → over ",["high"]],"per game",["#",["rank"]," of ",["count"]," in its row"],["vs rest: the same item in games without ",["rune"]],"Taken by","Taken most by","Takes it",[["item"]," Win Rate Trends Patch ",["patch"]],[["item"]," win rate by finish time, gold at 10 minutes, rank, games on the champion, game length and patch, from ranked games of patch ",["patch"],"."],[["rune"]," Win Rate Trends Patch ",["patch"]],[["rune"]," win rate by what it records each game, game length, rank, games on the champion and patch, from ranked games of patch ",["patch"],"."],"Assassin","Fighter","Mage","Marksman","Support","Tank","Class","All classes","A–Z","By role","Attack damage","Ability power","Defense","Boots",["Items by shelf · ",["patch"]],[["count",2,{"one":["Tier and # are across ",["items"]," item"],"other":["Tier and # are across all ",["items"]," items"]}]],["Tier list by role · ",["patches"]],["Each role ranked on its own games, champions with ",["share"],"+ of their games there"],"Link Riot account","Query Catalog","Analytics Query","Curated League of Legends analytics tables with reusable filters for patch, role, tier, and minimum games.","LoL Hidden OP Builds","Find hidden OP League of Legends builds by champion and role. See underrated rune and item combos with the biggest win-rate lift over normal builds this patch.","LoL Hidden OP Builds: Keystone + Item Combos Winning This Patch","Find hidden OP League of Legends builds by champion and role. See underrated rune and item combos with the biggest win-rate lift over normal builds this patch.","Builds","Best LoL Champions to Main to Climb","Find champions whose committed one-trick players are most overrepresented in high Elo. This ranks mains by Diamond+ and Master+ ladder skew instead of normal win rate.","Best LoL Champions to Main to Climb by One-Trick Elo","League of Legends champions whose one-trick players are most overrepresented in high Elo, ranked by Diamond+ and Master+ ladder skew.","Climb index","Elo edge","Main share","Mains","pp","LoL High Elo vs Low Elo Champions","Find League of Legends champions that perform disproportionately better in high elo or low elo after adjusting each tier against the patch baseline.","LoL High Elo vs Low Elo Champions by Rank Skew","Find League of Legends champions that perform disproportionately better in high elo or low elo after adjusting every tier against the patch baseline.","Rank skew","LoL Experience-Adjusted Win Rates","See which League of Legends champions stay strong after normalizing for player experience, so main-heavy champions do not get a free win-rate boost.","LoL Experience-Adjusted Win Rates by Champion","See which League of Legends champions stay strong after normalizing for player experience, so main-heavy champions do not get a free win-rate boost.","Adjusted WR","LoL Champion Depth Index","Discover which League of Legends champions are mostly played by experienced mains versus new or casual players this patch.","LoL Champion Depth Index: Most Main-Heavy Champions","Discover which League of Legends champions are mostly played by experienced mains versus new or casual players this patch.","Depth","Keystone","Base WR","Lift","Low Elo","Mid Elo","High Elo","Skew","High","Low","Raw WR","Adjusted WR","Adjustment","Avg Games","50+ Games","0-10 Games","Depth","Show query","Hidden OP Builds","Champions to Main to Climb","High Elo vs Low Elo","Experience-Adjusted Win Rates","Champion Depth Index",[["count",2,{"one":["ClickHouse SQL · ",["lines"]," line"],"other":["ClickHouse SQL · ",["lines"]," lines"]}]],"Copy","Copied","Open in SQL console","50+ games share minus 0–10 games share, in percentage points. Higher means the champion is played mostly by experienced mains.",["LoL Champion Tier List Patch ",["patch"]],["League of Legends champion tier list for patch ",["patch"],": filter rankings by role, rank tier, win rate, pick rate, and matchup-aware stats."],["LoL Item Tier List Patch ",["patch"]],["League of Legends item tier list for patch ",["patch"],": compare item win rates, pick rates, roles, ranks, and large-scale match data trends."],[["champion"]," Build, Runes, Items & Counters ",["lane"]," Patch ",["patch"]],[["champion"]," ",["lane"]," build for LoL patch ",["patch"],": runes, items, skill order, win rate trends, and matchup counters from ranked match data."],[["champion"]," Counters & Matchups ",["lane"]," Patch ",["patch"]],[["champion"]," ",["lane"]," matchup stats for LoL patch ",["patch"],": hardest counters, easiest matchups, win rates, and ranked match trends."],[["champion"]," vs ",["opponent"]," Matchup, Counters & Builds Patch ",["patch"]],[["champion"]," vs ",["opponent"]," ",["lane"]," matchup stats for LoL patch ",["patch"],": win rate, lane trends, builds, runes, counters, and ranked match data."],"Champion Builds, Runes, Items & Counters","Champion builds, runes, items, matchup counters, and win rate trends for League of Legends.","Champion Counters & Matchups","Champion matchup stats for League of Legends: hardest counters, easiest matchups, win rates, and patch trends.",[["item"]," Stats, Best Champions & Build Timing Patch ",["patch"]],[["item"]," League of Legends item stats for patch ",["patch"],": win rate, buy rate, best champions, build timing, rune synergies, and ranked match trends."],[["rune"]," Rune Stats, Best Champions & Synergies Patch ",["patch"]],[["rune"]," League of Legends rune stats for patch ",["patch"],": win rate, pick rate, best champions, item synergies, output trends, and ranked match data."],[["name"]," ",["region"]," LoL Stats"],["League of Legends stats for ",["name"]," on ",["region"],": match history, rank, champion pool, win rate trends, charts, and performance insights."],[["player"]," Pro Stats"],[["player"]," Pro Stats: ",["context"]],[["player"]," Pro Stats: ",["context"],", Champion Pool & Win Rate"],[["player"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate. Most played: ",["champions"],". Champion pool, teams and recent matches."],[["player"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate. Most played: ",["champions"],"."],[["team"]," Pro Stats"],[["team"]," Pro Stats: ",["league"]],[["team"]," Pro Stats: ",["league"]," Roster, Picks & Win Rate"],[["team"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate since ",["year"],". Roster, champion picks and recent matches."],[["team"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate since ",["year"],"."],[["champion"]," Pro Stats"],[["champion"]," Pro Stats: Picks, Win Rate & Pro Players"],["Professional League of Legends stats for ",["champion"],": picks, win rate, top players, teams, leagues and recent pro matches."],[["champion"]," in pro play: ",["games"]," games at a ",["winRate"]," win rate across ",["players"]," pro players. Most games: ",["topPlayers"],". 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Explore champion specialists, ranks, win rates, games played, and performance stats.",["LoL Patch ",["patch"]," Notes & Champion Changes"],["League of Legends patch ",["patch"]," notes with champion win rate changes, matchup shifts, buffs, nerfs, and ranked performance trends."],["LoL Match Analysis ",["matchId"]],"League of Legends match analysis with scoreboard, replay timeline, win probability, player stats, builds, and key fight events.","Copy Riot ID","Riot ID copied","Share","Link copied","Last sync failed",["Synced ",["when"]],["Season ",["wins"],"W ",["losses"],"L"],"No season record",[["count",2,{"one":[["games"]," game"],"other":[["games"]," games"]}]],[["count",2,{"one":[["losses"]," loss"],"other":[["losses"]," losses"]}]],[["wins"],"W ",["losses"],"L · ",["games"]," · ",["kda"]," KDA"],[["gold"]," gold"],[["lead"]," at 10 min vs lane · ",["games"]],"No gold at 10 min data yet","W","L",[["games"]," · ",["wins"],"W ",["losses"],"L"],"Matches","Champions","Habits","Climb · 30 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