["Account","Profile","Please sign in to view account settings.","and","It's still early, and the product is still taking shape. Right now the focus is on the foundation: fast pages, reliable infrastructure, and a business model that can be supported by a small base of paying users instead of ads. If something feels broken or off, I want to hear about it.","That same approach carries into the ML features: draft recommendations based on your champion pool, item suggestions that react to game state, and player analysis built from your own matches. The goal is simple: surface recommendations that actually make sense.","Winrate is a League of Legends analytics app for people who want more than surface-level stats. You can browse champion data and player profiles, then go deeper with custom queries, charts, and AI-assisted analysis. The goal is to make that kind of tooling useful without requiring a database background.","League analytics has no shortage of tier lists and summary stats. The more interesting problem is building tools that help you actually learn something useful, whether that means exploring a matchup, reviewing your own games, or testing an idea with real data.","Winrate is a League of Legends analytics app with fast queries, champion stats, player profiles, and desktop tools.","Ask AI","All Roles","Continue sign-in in your browser.","Continue with Google","Continue with Riot Games","Sign in to track stats and unlock insights","By continuing, you agree to our","Unable to start Google sign-in.","Unable to start Riot sign-in.","Welcome to Winrate","AI Assistant","Clear memory","What the AI assistant remembers about you across chats. It tells you in the chat whenever it saves something.","Nothing saved yet.","AI memory","Attachment","Billing","Blue Team","Default","Champion","Champion Tier List","Changelog","Your conversations will appear here.","Last 30 days","Last 7 days","Older","Today","Yesterday","I can analyze draft spots, suggest picks, and explain SHAP factors.","Ask about draft decisions...","Explain the highest-impact SHAP factors here","Analyze this slot and suggest three picks","Draft assistant","I can help you write queries, analyze data, and answer questions.","Ask anything...","Show me useful routes for champion stats","Explain what data is on this page","Ask me anything","I can query this match and help break down player and team performance.","Ask about this match...","Find the biggest gold swings in this match","Compare each team's early-game objective control","Match assistant","New","New Chat","Explain what data is available","Show me useful routes for champion stats","Help me analyze a player's performance","Write a query for top 10 most-picked champs this patch","What can I help with?","I can query player performance trends and explain key strengths or leaks.","Ask about this player...","Find their strongest lane-phase champions","Show this player's champion pool trend by patch","Player assistant","Winrate AI","I can write SQL, execute queries, and help interpret your results.","Ask for a SQL query...","Explain and improve my current SQL query","Write a query for top 10 most-picked champs this patch","SQL assistant","Thinking...","Search models...","No models found.","Dark","Demo","Download Winrate Desktop for Windows. A standalone League of Legends analytics app. Not an Overwolf app.","Winrate Desktop (Windows)","Windows app","Winrate Desktop","for Windows","Draft smarter and build faster with the same Winrate tools you use on the site, packaged as a standalone Windows app. Not an Overwolf app. Use Draft Assistant in champ select, then switch to Item Recommender once you’re in game.","Download always points at the most recent Windows release.","Why desktop?","Quickly evaluate picks and bans using your pool plus the meta.","Build paths and situational swaps based on comps and game state.","Matchups + meta","Tier lists, matchup stats, and patch insights without juggling tabs.","No Overwolf dependency","A normal Windows installer. No extra overlay platform.","Need help?","If the download is blocked by your browser or Windows SmartScreen, reach out and we’ll help.","Dismiss","Search for a command to run...","Command Palette","No results found.","Search champions, summoners, or navigate...","Search...","Searching...","Email","Image","Something went wrong","Please try again later.","Try again","Events","Failed to load match","Filter","Features","Feature documentation for Winrate including SQL tools and product references.","All rights reserved.","Winrate isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.","League of Legends analytics and statistics","Terms of Service","Go home","Guest","Games","League of Legends analytics for power users. Sub-second queries across hundreds of millions of matches, player profiles, tier lists, and matchup stats.","Language","English","Level","Light","Champ","Min games","About","Adaptive builds in real time (demo)","AI champion recommendations","AI Chat","Articles","Browse all champions","Champion stats across pro play","Chat with the AI assistant","Desktop App","Download for Windows","Draft Assistant","Champions","More","Players","Pro","Resources","Summoners","Tools","Heavy champion focus","Winrate home","Item Recommender","Item Tier List","Items ranked by win rate","Look up any player","One Tricks","Overview","Patch Notes","Pricing","Pro Champions","Pro Overview","Pro play summary dashboard","Pro player scouting table","Pro Players","Pro Teams","Curated LoL analytics queries","Ranked by performance","Regional tier distribution","Run custom SQL queries","SQL Console","Support","Team rankings and stats","Toggle menu","Top players by region","Winners and losers by patch","No champions found","No data available","No items found","The page you're looking for doesn't exist or has been moved.","Page not found","of ladder","Patch","Patched","Pick Rate","Pick Rate Change","Available tables:","Run SQLite queries against your match data.","Example Queries","Executing query...","Player SQL Console","Win rate by game length","Win rate by hour","Win rate by item","Win rate when behind","Winrate by Boots Purchase Timestamp","Grouped by 2-minute bucket from game start. Bars = games, line = win rate.","Could not load boots purchase timestamp data.","No boots purchase timestamp data for this player yet.","Winrate by First Item Purchase Timestamp","Grouped by 2-minute bucket from game start. Bars = games, line = win rate.","Could not load first item purchase timestamp data.","No first item purchase timestamp data for this player yet.","5-minute duration buckets. Showing only buckets with 10+ games.","Could not load game length data.","Not enough game-length data (need 10+ games per duration bucket).","Winrate by Patch","Win rate by patch. Showing buckets with 10+ games.","Could not load patch data.","Not enough patch data (need 10+ games per patch bucket).",["Patch ",["patch"]],"Winrate by Session Game Number","Win rate by your 1st, 2nd, 3rd game in a session. A new session starts after a 60-minute break. Buckets with fewer than 10 games are hidden.","Could not load session data.","Not enough session data (need 10+ games per game-number bucket).",["Game ",["game"]," in Session"],"Prev","What would you like to know?","Bot","Jungle","Mid","Support","Top","Settings","Use your browser language by default, or choose a language explicitly.","Use your system language by default, or choose a language explicitly.","Sign in","Sign in for more features","Sign out","Soon","Random","Red Team","Region","Reset","Role","Search","Run raw ClickHouse queries against match data.","Example Queries","Executing query...","Query Console","Average game duration","Top champions by games","Win rate by patch","Win rate by tier","Clear","Summoner Name#TAG","No summoners found. Try another name or tag.","No tracked summoners found for this Riot ID yet.","Popular Summoners","No recent searches yet.","Recent Searches","Search results","Search League of Legends summoners and view player profiles, champion pools, activity, and match history.","Summoner Search","View leaderboards","No summoners found","Leaderboard of top summoners. Filter by region and compare performance with large-scale match analytics.","Summoner Leaderboard","Summoner","summoners","Feature requests","Ideas are welcome. No promises on timelines, but everything gets read and considered. Check the","to see what's shipped recently.","Get in touch","For bugs, billing questions, data issues, or anything else, send an email. Responses typically come within a day or two.","Reporting bugs","The more context, the faster the fix. If you can, include:","What you expected vs what you saw","Your region and Riot ID (for player-related issues)","A screenshot if something looks off","The URL or screen name where it happened","Get help with Winrate: bug reports, billing questions, and data corrections.","Bug reports, questions, and feedback.","Support","Use Winrate in Claude, ChatGPT & Cursor","Connect Winrate's free MCP server to Claude, ChatGPT or Cursor to query League of Legends data with SQL and look up players.","Winrate's MCP server lets AI assistants query Winrate's data with SQL, and look up players. It reads the same millions of ranked games as the SQL console on winrate.gg. It's free, read-only and needs no account.","Once it's connected, ask things like “Which mid laners have the highest win rate this patch?” or “How has Faker#KR1 been playing lately?”","Server URL","On claude.ai or in Claude Desktop, open Customize > Connectors, click + and then Add custom connector, paste the server URL and click Add. Free plans can add one custom connector.","In Claude Code, run:","Custom apps need developer mode, which is on the web for Plus, Pro, Business, Enterprise and Education plans. Turn it on in Settings > Security and login > Developer mode, then open Plugins, click + to create an app, paste the server URL and choose No authentication.","Add to Cursor","Or add Winrate to your mcp.json:","Stacked share of the ladder by tier and division.","Tier distribution bar graph","Global share of each tier.","No tier data available for this region.","Tier distribution by region. League of Legends ranked tiers broken down with clear charts and summaries.","Tier Distribution","tools","Tier","Unranked","System","Unknown","Victory","vs","Page","of","View","Play Time","Privacy Policy","Read the Winrate Privacy Policy, including what data is collected, how it is used, and your privacy rights.","Choose a plan for Winrate analytics: tier lists, matchup stats, player profiles, and fast SQL across massive match datasets.","Professional champion metrics by year, league, split, and role.","Professional League of Legends overview with players, teams, champions, and match analytics.","Pro Play Overview","Professional player directory with filters for league, split, role, and season.","Professional team directory with win rate, KDA, and historical performance.","Terms","Read the Winrate Terms of Service, including account use, subscriptions, and acceptable use requirements.","Theme","Winrate articles on League of Legends analytics, patch trends, champion stats, and performance insights.","Winrate shipping notes and breaking changes.","Browse League of Legends champion analytics: win rates, builds, matchup stats, and patch trends.","Item","Loading match...","No one tricks found",[["count"]," players"],"All champions","Long-form writing on methodology, decisions, and how things work under the hood.","No articles yet.","Product documentation, references, and walkthroughs for Winrate features.","No feature docs yet.","A running log of updates, fixes, and new features.","No changelog entries yet.","Games","Champ%","WR",["Last updated: ",["date"]],"LP","WR",["Page ",["current"]," of ",["total"]],"Information We Collect","We may collect:","Account information (such as email and authentication provider details).","Usage and device information (such as pages visited and browser metadata).","Game-related identifiers and data needed to provide analytics.","How We Use Information","We use collected information to operate Winrate, provide analytics features, improve product quality, maintain security, process billing, and communicate important updates.","Sharing of Information","We do not sell personal information. We may share data with service providers that help run the product (for example, hosting, auth, payments, or analytics), and where required by law.","Data Retention","We retain information only as long as needed for legitimate business and legal purposes, then delete or de-identify it when practical.","Cookies and Similar Technologies","We may use cookies or similar technologies to keep you signed in, remember preferences, and measure product performance.","Security","We use reasonable technical and organizational safeguards to protect data, but no system is completely secure.","Your Rights and Choices","Depending on your location, you may have rights to access, correct, delete, or restrict use of your personal information. Contact us to make a request.","Children's Privacy","Winrate is not directed to children under 13, and we do not knowingly collect personal information from children under 13.","Changes to This Policy","We may update this Privacy Policy from time to time. Continued use of the service after updates means you accept the revised policy.","Contact","Privacy questions can be sent to","See also our","30-day free trial on all paid plans","Choose your","advantage","From casual analysis to competitive edge. Pick the plan that matches your climb.","Free","Winrate PLUS","Winrate PRO","Get started with core analytics","For competitive players who want an edge","Maximum power for serious analysts","Popular","Best Value","Get Started","Start Free Trial",["Everything in ",["plan"]],"Unlimited anonymous draft predictions","Basic player performance insights","Full SQL & query builder access","Player-specific draft predictions","Item recommendations","Full player performance insights","Priority support","Early access to features",[["count"]," AI credits/month"],"/month","Billed monthly. Cancel anytime.","Manage Billing",["Upgrade to ",["plan"]],["Switch to ",["plan"]],"Loading...","All plans include access to the desktop app and core features.","Prices in USD. VAT may apply.","Compare","features","Feature","Draft predictions (anonymous)","Draft predictions (personalized)","Item recommendations","AI credits","Player performance insights","SQL & query builder","Priority support","Early access","Unlimited","Basic","Full","Frequently asked","questions","How does the 30-day free trial work?","Start with full access to PLUS or PRO. Your card won't be charged until day 31. Cancel anytime before that.","Can I change plans later?","Yes, upgrade or downgrade anytime. Changes take effect immediately and we'll prorate the difference.","What counts as an AI credit?","AI credits power the AI chatbot assistant. They're separate from predictions and recommendations, which are unlimited for subscribers.","Ready to climb?","Join thousands of players using Winrate to improve. Start your free trial today, no credit card required to explore.","Get Started Free","View Demo","Filters","Next","Year",[["count"]," selected"],["Search ",["label"]],"Position","League","Player","Team","Teams","View all","Regular","Playoffs","All positions","All leagues","All splits","All stages","Split","Stage","Matches","Players","Teams","Champions","Player Rows","Team Rows","Top Champions","Top Players","Top Teams","No champion rows.","No player rows.","No team rows.","No team","Unknown team",[["count"]," games"],"Search players","Search teams","No players found","No teams found",[["count"]," players loaded"],[["count"]," teams loaded"],"Pool","Presence","Avg K","Avg D","Avg A",[["shown"]," / ",["total"]," shown"],"#","All regions","North America","EU West","EU Nordic & East","Korea","Brazil","Japan","Russia","Oceania","Turkey","Latin America North","Latin America South","Middle East","Philippines","Singapore","Thailand","Taiwan","Vietnam","Search champion","Draft","Home","Live","The best picks for this draft","Your recent form","Estimated win chance, lane gold and your next buy","What won or lost the game","Runes, build and matchups for this draft","Game plan","Review","Blue Side","Champ select data unavailable","Lock in your champion to open pre-game setup","Anonymous",["Based on ",["name"],"'s match history"],"Based on your match history","Clear summoner","Personalized","Search for a summoner to personalize predictions","Sign in to personalize","Subscribe to personalize",[["count"],"/5 picks"],"Red Side","Search champions...","Search summoner...","Try now","All Regions",["Ask AI: ",["prompt"]],"Connected","Free to use. No account required to get started.","A standalone Windows app. Not an Overwolf app.","Get the desktop app","Dataset","See it in action","Draft Recommendations","You're ahead","2+ tanks","Draft assistant","Champion Stats","Enemy Matchups","Team Synergy","Your History","ENEMY TEAM","Ally pairwise WR","Base winrate","CC coverage","Champion winrate","Cluster performance","Counter stats","Difficulty curve","First blood %","Lane matchup","Objective control","Role mastery","Scaling factor","Scaling profile","Tag synergy","Team damage balance","Team fight odds","Model","100+ features -> Win probability","Recommended Picks","Our model analyzes your history, team synergy, and enemy matchups to recommend picks with high predicted win rate for your situation.","context","Draft with","TOP PICK","Your Pick","YOUR TEAM","Knows your champion pool stats. Suggests picks based on your performance.","Live item suggestions that adapt to enemy comp and game state.","Still stuck in","How it works","Inference time","Custom views and charts","Multiple regions, large datasets","Query Console with autocomplete","Real-time Riot API integration","Fast queries across hundreds of millions of matches. Full SQL access for custom analysis. Pivot and chart results in the console.","power users","Built for","Alternative Options","Live Item Builds","The model branches based on game context. Different games can produce different build paths.","Build Path Explorer","ADC build tree with recommendations","Ahead","Behind","CC","vs Healing","vs Tanks","Contextual Branching","Game State Inputs","Your champion's scaling","Enemy team composition","Gold differential @ 15 min","Objective timers","Team damage profile","Recommended path","Computed from 298 features: your champion and items, gold/XP, objectives, lane state, and team comps. As the game changes, the suggestions can change too.","Specific to the game","Our model evaluates game state (enemy comp, gold differential, team needs) and suggests an item path for your situation.","every game","Adaptive builds,","Live","Performance Analysis","ATE tells you what works on average. CATE tells you what works for you. Using DoubleML, we estimate individual-level causal effects conditioned on your playstyle, champion pool, and rank.","Conditional treatment effects","CATE vs ATE","Impact","Causal effects estimated from large-scale match data","Personalized causal effects for \"Hide on bush\"","Average Treatment Effects","Conditional Average Treatment Effects","Correlations often say \"good players do this,\" not \"doing this makes you win.\" Causal estimates aim for the second, controlling for skill and context.","Correlation mixes skill and cause","Correlation Misleads","Champion hopping","Consumables","Control wards","Early skill order","Meta chasing","One-tricking","Pings per minute","Retreat pings","Skill max order","Tilt queue","Negative causal effect","Personalized effects","Positive causal effect","We compute a set of behavioral signals from your match history: champion focus, build choices, skill order patterns, play-after-loss behavior, and more.","Champion pool, builds, timing, tilt","37 Behavioral Signals","We use causal inference (DoubleML) to estimate how different behaviors affect rank.","correlation","Cause, not","Average","Hide on bush","Model features","Champions Overview","Next Item","Popular Regions","Query Console","Query executed","SQL Access","Summoners","TOP","Training pairs","Win Probability","Blue Win %","Condition","Detecting lane opponent...","Gold Diff","By lane",[["rank"]," after this game · ",["when"]],[["rank"]," recorded at sync · ",["when"]],["Last ",["count"]," games"],[["winRate"]," win rate"],[["cs"]," CS · ",["perMinute"],"/min · ",["duration"]],[["cs"]," CS · ",["duration"]],[["cs"]," CS · ",["duration"]," · ",["when"]],[["count"]," games"],[["count"]," games ago"],"Last game","Latest",[["count"],"-game losing streak"],[["change"]," LP"],[["change"]," LP over ",["count"]," games"],[["change"]," LP since ",["date"]],"Profile","Rank climb","Recent games","Review game",[["count"],"-game win streak"],"Loading recent matches...","No recent matches found","No ranked Solo/Duo games yet","Play Solo/Duo to track your climb","Waiting for League client...","ARAM","ARAM Clash","Arena","Brawl","Clash","Co-op vs. AI","Custom","Nexus Blitz","Normal Blind","Normal Draft","One for All","Quickplay","Ranked Flex","Ranked Solo","Swarm","Swiftplay","Ultimate Spellbook","URF","Iron","Bronze","Silver","Gold","Platinum","Emerald","Diamond","Master","Grandmaster","Challenger",[["tier"]," ",["division"]],[["rank"]," · ",["lp"]," LP"],["Level ",["level"]],"Live game data unavailable","Updated each minute","Couldn't find you in this game","Estimated win chance isn't available in this mode","Nexus tower",[["gold"]," gold left"],"Kill delta by game time","per game",[["from"],"–",["to"]],[["from"],"+"],"Open the Winrate desktop app while you play","Get the desktop app","Follow your League of Legends game from the Winrate desktop app: estimated win chance each minute, gold by lane, your lane matchup and what to buy next.","The first estimate arrives at 1:00.","Ban timer","Bans",[["champion"],", ",["rate"]," predicted win chance"],["Clear ",["position"]],"Enemy team","Hovering",["Matchups for ",["champion"]],"Not enough games for these picks","Pick allies and enemies to see matchups","Other factors","Pick timer","Picked",[["seconds"],"s"],[["side"]," · ",["position"]],"Click to hover in League","Click to pick",["#",["rank"]," of ",["count"]," picks"],"Not on the chart","Beyond the chart's range, shown at the edge","Finalization","Game starting","Planning",["Why ",["champion"]," · ",["rate"]," predicted win chance"],"Why this pick",["Your pick · ",["position"]],"Your team","Search champions","Search summoner","Filter by position","Custom","Configure custom champions",["Couldn't hover ",["champion"]," in League"],"Choose your role to see recommendations","Your pick",[["rate"]," predicted win chance"],"Predicted win chance in this draft","Not enough games in this role",["No champions match \"",["search"],"\""],"Add champions to your custom pool to see them here","Not enough games in this role for these champions","No champions left to pick",["Not enough games on ",["champion"]," in this role to explain the prediction"],["Bars are each factor's effect on the prediction in log-odds, from the model's baseline (",["baseline"],") to ",["rate"],"."],[["value"]," log-odds"],"Rank bracket","Whether the game is in the higher or the lower rank bracket","Side","Whether the team plays on the blue or the red side","Rank","The player's rank tier","Champion games in role","Games on this champion in this role over the last six patches","Champion win rate","This champion's win rate in this role","Champion pick rate","How often this champion is picked in this role","Champion first bloods","How often this champion takes or assists first blood","Champion win length","Average length of this champion's wins","Champion crowd control","Seconds of crowd control this champion applies to enemies per game","Champion physical damage","Physical damage this champion deals to champions per game","Champion magic damage","Magic damage this champion deals to champions per game","Champion true damage","True damage this champion deals to champions per game","Champion damage mix","Share of this champion's damage that is physical rather than magic","Champion scaling","How much better this champion does in long games than in short ones","Player champion games","The player's earlier games on this champion, in any role","Player champion wins","The player's earlier wins on this champion, in any role","Player champion KDA","The player's average KDA on this champion","Player champion CS/min","The player's CS per minute on this champion","Player champion damage/min","The player's damage to champions per minute on this champion","Player champion vision/min","The player's vision score per minute on this champion","Player champion first bloods","How often the player takes first blood on this champion","Player champion solo kills","The player's solo kills per game on this champion","Player champion outplays","The player's solo kills per death on this champion","Time since last played","How long ago the player last played this champion","Player recent champion games","The player's games on this champion in the last 7 days","Player games","The player's earlier games on every champion and role","Player wins","The player's earlier wins on every champion and role","Player KDA","The player's average KDA on every champion","Player CS/min","The player's CS per minute on every champion","Player damage/min","The player's damage to champions per minute on every champion","Player vision/min","The player's vision score per minute on every champion","Player first bloods","How often the player takes first blood, on every champion","Player win length","Average length of the player's wins","Player role games","The player's earlier games in this role, on every champion","Player role wins","The player's earlier wins in this role, on every champion","Player game count","The player's earlier games on every champion and role, counted a second way","Player role share","Share of the player's games played in this role","Player champion games @10","The player's games on this champion with 10-minute data","Player champion gold @10","The player's average gold lead at 10 minutes on this champion","Player champion CS @10","The player's average CS lead at 10 minutes on this champion","Player champion XP @10","The player's average XP lead at 10 minutes on this champion","Player games @10","The player's games with 10-minute data, on every champion","Player gold @10","The player's average gold lead at 10 minutes, on every champion","Player class games","The player's games on champions of this champion's main class","Player class KDA","The player's average KDA on champions of this champion's main class","Player class first bloods","How often the player takes first blood on champions of this champion's main class","Player class win rate","The player's win rate on champions of this champion's main class","Player 2nd class games","The player's games on champions of this champion's second class","Player 2nd class KDA","The player's average KDA on champions of this champion's second class","Player 2nd class first bloods","How often the player takes first blood on champions of this champion's second class","Player 2nd class win rate","The player's win rate on champions of this champion's second class","Player style games","The player's games on champions with this champion's main playstyle","Player style KDA","The player's average KDA on champions with this champion's main playstyle","Player style first bloods","How often the player takes first blood on champions with this champion's main playstyle","Player style win rate","The player's win rate on champions with this champion's main playstyle","Player 2nd style games","The player's games on champions with this champion's second playstyle","Player 2nd style KDA","The player's average KDA on champions with this champion's second playstyle","Player 2nd style first bloods","How often the player takes first blood on champions with this champion's second playstyle","Player 2nd style win rate","The player's win rate on champions with this champion's second playstyle","Synergy with top","This champion's win rate alongside the allied top laner","Matchup vs top","This champion's win rate against the enemy top laner","Synergy with jungle","This champion's win rate alongside the allied jungler","Matchup vs jungle","This champion's win rate against the enemy jungler","Synergy with mid","This champion's win rate alongside the allied mid laner","Matchup vs mid","This champion's win rate against the enemy mid laner","Synergy with bot","This champion's win rate alongside the allied bot laner","Matchup vs bot","This champion's win rate against the enemy bot laner","Synergy with support","This champion's win rate alongside the allied support","Matchup vs support","This champion's win rate against the enemy support","Average ally synergy","This champion's average win rate alongside each allied pick","Average enemy matchup","This champion's average win rate against each enemy pick","Ally champions' win rate","Average win rate of the allied champions in their roles","Ally scaling","How much better the allied champions do in long games, on average","Ally crowd control","Seconds of crowd control the allied champions apply per game, added up","Ally physical damage","Average share of physical damage across the allied champions","Ally magic damage","Average share of magic damage across the allied champions","Ally true damage","Average share of true damage across the allied champions","Ally tankiness","Damage the allied champions take per minute, on average","Ally damage mix","Share of the allied team's damage that is physical rather than magic","Ally frontliners","Tanks and fighters among the allied champions","Enemy champions' win rate","Average win rate of the enemy champions in their roles","Enemy scaling","How much better the enemy champions do in long games, on average","Enemy crowd control","Seconds of crowd control the enemy champions apply per game, added up","Enemy physical damage","Average share of physical damage across the enemy champions","Enemy magic damage","Average share of magic damage across the enemy champions","Enemy true damage","Average share of true damage across the enemy champions","Enemy tankiness","Damage the enemy champions take per minute, on average","Enemy damage mix","Share of the enemy team's damage that is physical rather than magic","Enemy frontliners","Tanks and fighters among the enemy champions","Player win rate","The player's win rate on every champion","Player win rate, smoothed","The player's win rate, pulled toward 50% when they have few games","Player games, log scale","The player's earlier games on a log scale","Player win rate vs 50%","How far the player's win rate is from 50%","Player weighted win edge","How far the player's win rate is from 50%, weighted by how many games they have","Player 2nd class sample","How much the player's win rate on this champion's second class can be trusted, from its games","Win rate this patch","This champion's win rate in this role on the current patch","Win rate last patch","This champion's win rate in this role on the previous patch","Ally synergy this patch","This champion's average win rate alongside the allied picks on the current patch","Enemy matchups this patch","This champion's average win rate against the enemy picks on the current patch",["Against ",["champion"]],"Build","Not enough games with these filters","Turning point",["50% at ~",["minute"]," min"],"From both teams' picks",["From both teams' picks, assuming ",["tier"]],"Too few games to estimate","Estimated win rate","Showing games against every opponent",["Showing games against ",["champion"],", your likely lane opponent"],"Showing all ranks",["Showing ",["tier"],"+ games"],[["games"]," games"],["Vs lane opponent ",["champion"]],[["from"],"–",["to"]," min"],"Matchups in this draft","No games this patch with these filters",[["winRate"]," win rate in ",["games"]," games this patch"],[["winRate"]," win rate in ",["games"]," games this patch (",["change"]," vs last patch)"],[["pickRate"]," pick rate"],"Wins more of its games at every game length","Loses more of its games at every game length",["Wins more of its games that end before ~",["minute"]," min"],["Wins more of its games that last past ~",["minute"]," min"],"Win rate by how long the game lasted",[["champion"],", likely vs ",["opponent"]],["With ",["champion"]],"Buy next",["Pick ",["pickRate"]],"Score","Atakhan","Baron","Drake","Chemtech drake","Cloud drake","Elder drake","Hextech drake","Infernal drake","Mountain drake","Ocean drake","Rift Herald",[["lane"]," inhibitor"],[["lane"]," tower"],"Voidgrubs","gold on hand",[["ally"],"–",["enemy"]," kills"],["Taken by ",["champions"]],"est. team gold","Biggest plays","Blue team's win chance","Blue team won","Damage share","Full match analysis","Gold","Your impact","Impact grades","Kill participation","None of your plays moved the win probability","Riot still hasn't published this match",["Killed by ",["champion"]],"Executed",["Killed ",["champion"]],["Helped kill ",["champion"]],["Took ",["monster"]],["Helped take ",["monster"]],"Destroyed a tower","Helped destroy a tower",[["points"]," pts"],"Each minute's change in win probability, shared among the players behind that minute's kills, deaths, towers and epic monsters","Red team won",["Win probability ",["from"]," → ",["to"]," that minute"],"How the game was lost","How the game was won","Vision / min","Waiting for Riot to publish this match…","Watch","win probability added","Your game","Your team's win chance","MVP","KDA","CS / min","Enemy team","last 5 min","last minute","Your lane",[["cs"]," CS · Lv ",["level"]],[["games"],"g"],["GD@10 ",["diff"]],"Your team","Link a primary summoner to follow your desktop games here.","Link your Riot account","Sign in to follow your linked summoner's live games.","Your live game data didn't arrive. Check your connection and try again.","Gold by lane","from item value","Estimated win chance","Estimated win chance unavailable","Loading...","Loss","No win probability data","Imported rune page","Importing...","Couldn't import the rune page. If your rune pages are full, delete one in League, then try again.","Import runes","Waiting for locked champion...","Remove","Attack Damage","Ability Power","Health","Armor","Magic Resist","Attack Speed","Crit Chance","Move Speed","Mana","This was the next completed item in the actual game.",["Cost ",["cost"]," · Pick ",["pickrate"]],["Cost ",["total"]," (",["remaining"]," remaining)"],["Owned ",["owned"],"/",["total"]],"Build Tree","No components required.","Recommended Next Items","Ranked by model score for this game state","Failed to score","No recommendations available.","Random Game","Game State","Unknown Champion",["Slot #",["slot"]],"Allies","Enemies","Lane GD","Team GD","Time","Damage Mix","Lane Opponent","Enemy Team","Most Fed Enemy","Current Inventory","Empty","Pick a state to see recommendations.","Close","Done","Impact","N/A","Pause","Play","Record","Failed to load replay data","No replay data","Timeline data is not available for this match","WR","Insights","Combined","view",[["percentile"],"%ile"],"vs peers","Avg","Tip:",[["champions"]," champs · ",["games"],"g"],"Main","Filtered","drag to spin","Climb","Peak","Now",["No ranked games in the last ",["days"]," days"],"Play Solo/Duo to track your climb","Nemesis","champions who crush you",[["games"],"g (",["losses"],"L)"],["avg ",["deaths"]," deaths"],"Study these matchups","games / week","avg len","played",[["count",2,{"one":["avg · ",["games"]," game"],"other":["avg · ",["games"]," games"]}]],"Matches","Charts",[["days"],"d"],[["hours"],"h"],[["minutes"],"m"],"Opening...","Open Replay","Summoner's Rift",["Kill ",["time"]],"No events yet","Red Win %",[["count"]," rows"],"Value","Waiting for champion data...","Waiting for game...","Win","Win Probability","Win Rate by Game Length","Acceptance of Terms","By accessing or using Winrate, you agree to these Terms of Service. If you do not agree, do not use the service.","Accounts and Access","You are responsible for activity on your account and for keeping your login credentials secure. You must provide accurate information and keep it updated.","Subscriptions and Billing","Paid features may be offered on a subscription basis. Fees are billed in advance and are generally non-refundable except where required by law. We may change pricing with reasonable notice.","Acceptable Use","You agree not to:","Use the service for unlawful purposes.","Attempt to reverse engineer, disrupt, or overload the service.","Scrape or automate access in a way that harms service stability.","Third-Party Data and Services","Winrate relies on third-party platforms and data sources, including Riot Games APIs. Availability, accuracy, and completeness of that data are not guaranteed.","Intellectual Property","Winrate and its original content, features, and branding are owned by Winrate and protected by applicable law. Riot Games content and marks remain the property of Riot Games.","Disclaimer and Limitation of Liability","The service is provided on an \"as is\" and \"as available\" basis without warranties of any kind. To the maximum extent permitted by law, Winrate is not liable for indirect, incidental, special, consequential, or punitive damages.","Termination","We may suspend or terminate access if these terms are violated or if necessary to protect the service, users, or legal compliance.","Changes to Terms","We may update these terms from time to time. Continued use after updates means you accept the revised terms.","Contact","Questions about these terms can be sent to","For data handling details, see the","Win Rate","Win Rate Change","Win %","Wins","Average","You","Areas to Improve","BEST KDA","BEST OFF ROLE","BEST WIN %",["Better than ",["percent"],"% of ",["champion"]," players"],"CHAMPIONS","champs","CS/m","Dmg",[["games"],"g • ",["wins"],"W ",["losses"],"L"],"Gold/m",[["percentile"],"th percentile"],"MOST PLAYED","NEEDS WORK",["Performance vs all ",["position"]," players"],["(",["count"]," players)"],"POSITIONS",["(",["wins"],"W ",["losses"],"L)"],"Control wards placed per game","Minions and monsters per minute","Damage to epic monsters per game","Champion damage per minute","Damage prevented per game","Share of team's damage taken","Deaths per game","Healing and shielding to allies","Games with first blood","Gold earned per minute","Kill/Death/Assist ratio","Team kills participated in","Longest time alive","Skillshots dodged per game","Skillshots landed per game","Solo kills per game","Share of team's total damage","Time enemies crowd controlled","Turrets destroyed per game","Vision score per minute","Enemy wards destroyed per game","Strengths","Vision",["Worse than ",["percent"],"% of ",["champion"]," players"],"About This Estimate","This behavior is actively contributing to your climb.","This is already helping your climb",["How ",["name"]," Affects Rank"],"All","Builds","Champion Pool","Communication","Mechanics","Mentality","Objectives","Play Patterns","Runes","Vision","Causal analysis on 30M+ summoners. Controlled for champion, role, and rank.","CI High","CI Low","Combined potential","95% Confidence","contributing","Current Effect","Do Less","Do More","Effect curve","Error Loading Insights","Something went wrong while loading your insights. Please try again later.","Your CATE (Conditional Average Treatment Effect) - a causal estimate of how this behavior affects your rank specifically, not just player averages.",["You have ",["games"]," games recorded."],"How to Improve","impact","Improvement Projections","Increasing this could boost your rank","Learn more","Locked","LP contribution","LP impact","LP potential","Learn more about our methodology","Need More Games",["We need at least ",["needed"]," ranked games to generate insights."],"No insights in this category yet.",["Play ",["remaining"]," more games to unlock personalized recommendations."],"Premium Insight","Rank Impact",["Reach ",["label"],"th percentile"],"Based on analysis of your recent games",["Reduce to ",["label"],"th percentile"],"Reducing this could boost your rank","See how this behavior affects rank across all players","Strength","Your Top Opportunities","Unlock","Upgrade to unlock","Value:","View distribution","Weakness","Why This Matters","Your Advantage","Your Position","Your Value","Average Assists","Average Deaths","Average Kills","Bans","Champion Breakdown","Champion Distribution","Duration","League","Match","Match details unavailable","match share","No yearly rows","pick rate","Player Breakdown","Player Distribution","Professional Player","Professional Team","Recent Matches",[["count"]," recent matches"],"Roster","Roster Breakdown","Roster Distribution","Team Breakdown","Team Distribution","Unknown League","vs last year","WR Rank","Yearly Performance","All positions","Ally","Awaiting Approval","Bad synergy","Best performer on winning team",[["champion"]," loses more"],[["champion"]," wins more"],"Completed","Start a conversation to see messages here.","CS","Defeat","Delta","Delta rate","Denied","Duration","Enemy","Good synergy","Items","Lane","Learn more",[["count"]," matches"],"Matchups",[["count"]," more"],"Multiple teams","No data","No kill data for this matchup.","No matchup data available","No matches found","No messages yet","Other","Output",["Page ",["page"]," of ",["total"]],"Parameters","Pending",[["value"],"% pick rate"],"Rank","Responded","Result","Running","See all","See more","Similar","Skill Priority","Recent Activity","Barons","Decreases win chance","Failed to load analysis","Failed to render visualization","Increases win chance","Predicted win chance","Damage","Deaths","Dragons","Failed to load match data","Match details are no longer available from Riot","Kills","Less","More","Net","Perf","This summoner doesn't exist or hasn't been tracked yet.","Player not found","Assists","Rune","Rune Tree","Towers","Unknown Rune","Unknown Tree","updating","Upload","Smoothed WR","Raw WR","Bayes edge","Replay","Stats","Pick","Spells","Summoner Spells","Runes","Builds","Starters","Boots","Abilities","Core","No match data found.","No completed game","Matchup Methodology","We rank by conservative posterior bounds to reduce low-sample noise.","k (prior games):","lane/enemy = 300, ally = 200","Ranking:","Display:","chart uses smoothed WR; raw WR is shown for transparency","Min Games:","still filters ultra-low samples","No rune data available","No starter data","No boots data","Run","Format","Clear","None","Table","Bar","Line","AI","Win Rate Trends","Day","Length","Experience","3 months","30 days","7 days","Summoner Icon",[["region"]," Server"],"Sync latest matches","Synced","Syncing","Sync","Sync player?","Fetch latest matches and update stats.","Active","Current Plan","Manage Subscription","No usage data available.","Renews","Trial","Trial ends","Unlimited","Upgrade","Upgrade Plan","Upgrade Your Plan","Usage This Period","Your subscription is now active. Enjoy your 30-day free trial.",["Welcome to ",["plan"],"!"],"Cancel","Displays the mobile sidebar.","Sidebar","Loader","Submit","Upload files","Toggle Sidebar","Stop","Syncing matches...","vs last patch","Worst performer in match","Premium Insight","","This insight is available with a paid subscription.","Upgrade to see personalized recommendations for this metric.","Upgrade to Plus or Pro to unlock all insights","Wards Placed","vs champ avg","How many wards you place relative to the average for your champion/role. 1.0 = same as average.","You're not providing enough vision. Your team is playing blind, leading to preventable deaths and missed opportunities.","Use trinket on cooldown","Ward before objectives spawn","Deep ward enemy jungle when ahead","Ward Takedowns","vs champ avg","How many enemy wards you destroy relative to the average for your champion/role. 1.0 = same as average.","You're not denying enemy vision. They see your rotations and plays coming, making picks and objectives harder.","Buy sweeper after first recall (supports/junglers)","Clear wards around objectives before starting them","Check common ward spots in enemy jungle","Turret Damage","vs champ avg","Your turret damage relative to the average for your champion/role. 1.0 = same as average.","You're not converting kills and advantages into objectives. Kills don't end games - turrets do.","Push waves before roaming","Take plates after successful trades","Prioritize turrets over chasing kills","CC Time","vs champ avg","Your CC time relative to the average for your champion/role. 1.0 = same as average.","You're not landing enough CC. Missing key abilities loses fights and lets enemies escape.","Save CC for high-priority targets","Chain CC with teammates","Don't waste CC on tanks in teamfights","Champion Pool Size","champions","How many different champions you played in ranked over the last 9 patches.","You're spreading yourself too thin. Jack of all trades, master of none. Focus builds muscle memory.","Focus on 2-3 champions per role","Master one champion before adding more","Pick champions that cover each other's weaknesses","Champion Focus","of games","What percentage of your games are on your most-played champion.","You're not building mastery. Spreading games across too many champions prevents deep learning.","Stick to your main even in bad matchups","Learn all matchups on your main","Dodge instead of playing off-role","Champion Difficulty","difficulty","The average difficulty rating of champions you play.","Higher skilled players gravitate toward and succeed on mechanically demanding champions. Mastering harder champions correlates with better fundamentals.","Consider adding a mechanically demanding champion to your pool","Practice combos and mechanics in practice tool","Mechanical skill transfers across champions","Role Concentration","main role","How concentrated your ranked games are in your main role.","You're playing too many roles. Each role requires different skills - focus to improve faster.","Queue only your main role","Dodge off-role games","Learn one backup role well","Build Alignment","score","The win rate of your first two completed items on your champion and role, minus that of the best-performing pair (0 = the best pair).","Your builds are suboptimal. You're wasting gold on wrong items while enemies spike harder.","Check what pros/high-elo build","Adapt builds to enemy team comp","Don't autopilot the same build every game","Starting Item","score","The win rate of your starting items on your champion and role, minus that of the best-performing start (0 = the best start).","Wrong starting items can lose you lane before minions spawn. Learn matchup-specific starts.","Doran's Blade for all-in lanes","Doran's Shield vs poke","Consider Corrupting Pot for sustain","Boots Timing","timing","When you buy boots, divided by when you finish your first item (below 1 = boots first).","Delaying boots makes you slow - you miss roams, can't dodge skillshots, and die to ganks.","Get boots early vs skillshot-heavy lanes","Delay boots if you need combat stats","Upgrade boots when you need to roam","Grievous Wounds","of item slots","Share of your final item slots holding a Grievous Wounds item: Thornmail, Morellonomicon, Executioner's Calling, Oblivion Orb or Chempunk Chainsword.","Overbuilding grievous wounds wastes gold on a situational stat. Most games don't need anti-heal, and when they do, one teammate building it is enough.","Skip anti-heal unless facing heavy sustain (Aatrox, Soraka, etc.)","Let support or tank build it instead","Prioritize core damage items over situational anti-heal","Armor Penetration","of item slots","Share of your final item slots holding Lord Dominik's Regards, Black Cleaver, Eclipse or Serylda's Grudge.","Building armor penetration delays your core item power spikes. Even against tanky teams, completing your champion's core build first often provides more value than rushing situational penetration items.","Complete core items before building penetration","Don't sacrifice your power spike for situational items","Focus on your champion's win condition, not countering the enemy","Defensive Items","of item slots","Share of your final item slots holding Guardian Angel, Zhonya's Hourglass or Banshee's Veil.","Overbuilding defensive items reduces your damage output. Carries need to deal damage - positioning and mechanics beat defensive stats.","Focus on damage items and better positioning","Don't default to GA/Zhonya's - build when truly needed","Learn to survive through mechanics, not items","Utility Items","of slots vs role avg","Share of your final item slots holding Anathema's Chains, Mikael's Blessing, Redemption or Knight's Vow, minus the average for the role you played.","Skipping counter-items against specific threats (suppression, burst, hard CC) leaves you vulnerable in fights where a single ability decides the outcome.","Mikael's Blessing answers chain CC on your carry","Anathema's Chains blunts the one enemy who decides fights","Mikael's provides value when your carry faces chain CC","Control Wards","vs role avg","Control wards you buy per game, minus the average for the role you played.","You're not buying enough control wards. Vision is cheap and prevents deaths worth hundreds of gold.","Buy a pink ward every back","Place in defensive spots when behind","Protect them - don't place in obvious spots","Consumables","vs role avg","Consumables you buy per game (potions, elixirs and control wards), minus the average for the role you played.","Overbuying consumables wastes gold that could go toward permanent stats. Better players take fewer bad trades and need fewer potions.","Take better trades so you don't need as many pots","Invest gold in items instead of consumables","Refillable is efficient - don't overbuy health pots","Pings Per Minute","pings/min","How often you use pings to communicate.","You're not communicating enough. Your team doesn't know what you're thinking or planning.","Ping MIA when laner leaves","Ping objectives before taking them","Don't spam - it gets muted","Strategic Pings","strategic","Share of your pings that are Enemy Missing, Need Vision or On My Way.","Your pings lack strategic value. Use danger, objective, and assist pings to give actionable info.","Use danger ping for incoming ganks","Ping objectives 30s before they spawn","Use assist ping when setting up plays","Retreat vs Engage","ratio","Ratio of retreat pings to engage pings you use.","You ping retreat excessively. This signals hesitation, can tilt teammates, and indicates passive tendencies.","Trust your team to make plays","Ping all-in or push when you have advantage","Constant retreat pings can frustrate teammates","Surrender Rate","of games","How often your games end in surrender.","You're giving up on winnable games. Many games are comeback-able with one good fight.","Focus on your own play, not teammates","Look for enemy mistakes to capitalize on","One teamfight can turn the game","Keystone","score","How closely your keystone choices match stronger baseline rune pages.","You're running suboptimal keystones. The right keystone amplifies your champion's strengths.","Check high-elo rune choices","Adapt keystone to matchup","Don't autopilot the same runes","Secondary Tree","score","How closely your secondary rune tree choices match stronger baseline pages.","Your secondary runes aren't optimal. Small stats add up over a game.","Precision for damage dealers","Resolve for survivability","Sorcery for poke champions","Stat Shards","score","How closely your stat shard choices match stronger baseline setups.","Wrong stat shards are like leaving free gold on the table.","AS shard for auto-attackers","Adaptive for casters","Armor/MR vs specific matchups","Summoner Spells","score","The win rate of your summoner spells on your champion and role, minus that of the best-performing pair (0 = the best pair).","Your summoner spells don't match your champion/role. Flash + right spell matters.","TP for top laners to impact map","Ignite for kill pressure","Exhaust vs assassins","Early Skill Order","score","How closely your level 1-3 skill order matches stronger baseline openers.","Wrong early skills can lose you lane. Level 1-3 power determines laning phase.","Start with your best trading ability","Get all 3 abilities by level 3 usually","Some invades require specific level 1 skills","Games Per Day","games/day","How many ranked games you play per day on average.","Infrequent play means slow improvement. Consistent practice builds muscle memory.","Consistent daily practice builds muscle memory","Regular play keeps mechanics sharp","More games = more learning opportunities","Late Night Games","of games","Share of your games started between midnight and 6 am, your server's local time.","You're playing too many late night games. Tired play and worse queue quality hurt your climb.","Play ranked when mentally sharp","Late night = more smurfs and tilted players","Save ranked for peak hours","Weekend Gaming","ratio","Your weekend games divided by your weekday games, your server's local time.","Weekend-heavy play means inconsistent practice and different queue quality.","Weekends have more variance in skill","Weekday evenings often have better games","Find your best times to play","Games Per Session","games","How many games you play in a single session.","Longer sessions allow you to warm up and get into a focused state. Dedicated players who can maintain concentration climb faster.","Build endurance for longer sessions","Maintain focus through multiple games","Take short breaks if needed but stay in the zone","Play After Loss","of losses","How often you queue again within 90 minutes of a loss.","You're requeuing tilted. Losses affect mental - take a break to reset.","Take a 10-minute break after losses","Review what went wrong before queuing","Don't try to 'win it back'","Champion Switches","of games","How often you play a different champion than in your previous ranked game.","Flexibility in champion picks shows game knowledge and adaptability. Being able to play multiple champions well indicates strong fundamentals.","Expand your champion pool gradually","Learn champions that cover different matchups","Adapt your pick to team composition","Sticking with Losers","rate","How often you keep playing a champion you're losing on.","You're forcing champions that aren't working. Know when to bench a pick.","Give champions time, but know when to stop","Check if losses are your fault or team gaps","Some matchups are unwinnable - dodge instead","CS at 10","CS vs role avg","Lane minions you kill in the first 10 minutes, minus the average for the role you played (games of 10 minutes or more).","You're missing too much CS. Farm is the most reliable gold source - practice last-hitting.","Practice last-hitting in practice tool","Learn wave management","Don't miss CS for bad trades","Jungle CS at 10","CS","Your average jungle CS at 10 minutes (junglers only).","You're behind on camps. Learn optimal clears to have more gold and gank time.","Learn optimal clear routes","Don't waste time on low-percentage ganks","Track enemy jungler to invade safely","Skillshot Hit Volume","vs champ avg","How many skillshots you land per minute relative to the average for your champion. 1.0 = same as average.","You're missing too many skillshots. Missing key abilities loses fights.","Aim where enemies will be, not where they are","Use CC to guarantee hits","Practice in ARAM for rapid improvement","Early Skillshot Hits","vs champ avg","How many early-game skillshots you land relative to the average for your champion. 1.0 = same as average.","Missing early skillshots loses lane pressure. Land your level 2-3 abilities.","Wait for enemy to commit before using skillshots","Punish enemies when they go for CS","Save skillshots for guaranteed hits early","This insight is locked on your current plan.","Upgrade to Plus or Pro to unlock full personalized advice.","This insight is locked on your current plan.","Upgrade to Plus or Pro to unlock full personalized advice.","Your current vision volume is likely too low for your role and game pace, which reduces early warning and setup quality.","Use trinket on cooldown when you can place with purpose.","Set vision 45-60 seconds before dragon, herald, or baron.","Convert lane priority into one deeper information ward, then reset.","You may be spending too much time warding low-value zones, which can cost tempo, gold, and safer positioning windows.","Cut duplicate wards that do not change your next decision.","Prioritize objective and flank coverage over random river refreshes.","Do not walk into fog for a ward unless your team can protect the play.","Enemy vision is staying up too long, making your rotations and objective starts easier to read.","Swap to sweeper at the right timing for your role and game state.","Clear vision first, then start objectives.","Clear deep wards with nearby teammate support, not alone.","Over-prioritizing ward clears can pull you off farm, waves, and objective tempo at the wrong times.","Only clear wards that materially affect upcoming fights.","Skip deep clears when you lack lane priority or backup.","Stop chasing one extra ward if it delays a higher-value map action.","You are likely not converting winning windows into enough structural pressure and permanent map advantage.","After picks, immediately evaluate plate/turret conversion before chasing.","Crash the wave before roams so you can threaten plates safely.","Hit towers with a clear exit plan tied to enemy respawn timers.","You may be over-forcing tower damage in spots where tempo, objective control, or survival should be prioritized.","Disengage tower hits when vision is weak and enemy collapse is likely.","Trade one more plate attempts for better objective setup when needed.","Group sooner when your champion is more valuable in coordinated fights.","Your current crowd-control impact appears low relative to role expectations, reducing pick reliability and fight control.","Hold key CC for high-value targets and guaranteed follow-up.","Chain your CC with allied cooldowns instead of overlapping blindly.","Use angle and vision advantages to improve first-cast hit quality.","You may be investing CC in low-value situations, leaving your team without control for decisive moments.","Track cleanse, QSS, and spell-shield status before committing major CC.","Avoid opening with long cooldown CC when your team cannot follow.","Use threat and spacing to zone instead of forcing every cast.","Your pool may be too narrow, making bans, counters, or autofill outcomes harder to stabilize.","Add one backup champion per primary role with clear matchup purpose.","Include at least one blindable pick in your ranked set.","Practice new picks outside ranked until core combos and lane plans are stable.","Your pool may be too wide, which slows mastery, matchup retention, and decision speed under pressure.","Narrow ranked play to a focused set you can execute consistently.","Remove low-confidence champs from climb sessions.","Build matchup prep notes for your core pool and reuse them.","You may not be getting enough repetition on your best champion to realize a consistent mechanical edge.","Increase main-champion share during serious LP blocks.","Study recurring matchup patterns on your top pick.","Use off-picks only when draft conditions clearly favor them.","Over-concentration on one champion can reduce draft flexibility and create predictable weaknesses.","Maintain at least one secondary champion with different strengths.","Pivot off your main into hard-counter or poor-draft spots.","Prepare a stable fallback for bans and off-role scenarios.","Your pool may be overly low-complexity for your current ceiling, limiting skill transfer and outplay growth.","Introduce one higher-execution champion as a developmental project.","Use focused mechanics drills before ranked sessions.","Scale complexity gradually so fundamentals remain stable.","Your current picks may be too mechanically demanding for your consistency level, which can hurt decision quality.","Prioritize simpler, reliable champions in high-stakes ranked blocks.","Move high-complexity picks to practice until execution is repeatable.","Reduce pool complexity when recovering from form slumps.","Frequent role switching can dilute improvement loops and reduce game-to-game transfer in lane and macro decisions.","Queue your main role with one planned secondary role only.","Keep role-specific review notes and track recurring errors.","Limit off-role ranked games during climb pushes.","Extreme specialization can make autofill games volatile and reduce adaptability in draft or queue constraints.","Build a dependable secondary-role champion pair.","Practice backup role fundamentals in low-pressure queues.","Use flexible picks that preserve your macro strengths across roles.","Your itemization may be leaving measurable value on the table relative to stronger build paths.","Start from current high-level baseline builds for your champ and role.","Plan 2nd and 3rd items around enemy damage profile and tempo.","Review postgame spikes: when were you weak because of build timing?","A purely 'optimal' line may be too rigid for specific game states where survivability or utility wins fights.","Allow situational pivots when one enemy threat decides fights.","Buy context-driven utility/defense if your role requires staying alive.","Treat win-rate builds as a baseline, not an autopilot script.","Your opening buys may not match lane plan, matchup pressure, or early resource needs.","Choose start based on level-1 trade pattern and wave goal.","Use sustain starts when you expect repeated poke attrition.","Re-evaluate starts after each patch and matchup trend shift.","Highly optimized starts can become overly greedy if they do not match your current execution consistency.","Prioritize stable starts in volatile or unfamiliar matchups.","Use safer starts when you are weakside or likely to absorb pressure.","Pick starts that support your actual lane plan, not theory alone.","You may be buying boots too early relative to the combat spike your champion needs in this matchup profile.","Delay upgrade when lane is stable and your first item breakpoint is critical.","Prioritize raw combat stats first in committed all-in lanes.","Time boot upgrades around map movement needs, not habit.","Your movement spike may be coming too late, reducing dodge capacity, rotation speed, and setup timing.","Buy early boots when facing high-skillshot or high-gank pressure.","Upgrade before planned roam and objective windows.","Use boot timing to stabilize lane safety before greedier purchases.","You may be under-investing in anti-heal against sustain-heavy enemy conditions.","Identify whether enemy healing is fight-deciding before second item.","Coordinate so at least one reliable applier has anti-heal uptime.","Buy anti-heal at a timing that still preserves your core spike.","You may be buying anti-heal too often in games where healing is not the primary win condition.","Skip anti-heal when enemy sustain is limited or non-critical.","Delay anti-heal until it directly changes objective fights.","Avoid duplicating anti-heal if another teammate already covers it.","You may be missing penetration in games where enemy armor scaling is materially reducing your damage conversion.","Track armor stacking after lane phase and adjust by 2nd/3rd item.","Prioritize penetration when multiple frontline targets are building armor.","Choose penetration timing around upcoming major objective fights.","Early or frequent penetration buys can delay stronger core spikes in low-armor game states.","Complete high-value core items before buying pen into squishy comps.","Re-check enemy armor totals before committing to pen path.","Swap to utility or survivability if pen is not changing breakpoints.","You may be too fragile for your role in current fights, reducing uptime and limiting conversion of leads.","Add one targeted defensive slot against the highest threat source.","Buy defense before decisive objective contests, not after.","Match defensive stat type to enemy damage profile and crowd control.","Over-indexing on defense can lower your pressure and reduce your team's ability to close fights.","Cap defensive investment to what is necessary for survival.","Convert extra gold into damage or tempo once stabilized.","Solve survivability first with positioning and cooldown discipline.","You may be missing situational utility tools that directly answer key enemy win conditions.","Identify one must-answer enemy ability and itemize for it early.","Plan utility slot timing before the objective where it matters.","Coordinate utility coverage so your team is not under-prepared.","Too many utility buys can suppress your carry damage profile and slow your core curve.","Limit utility to items that solve a specific, recurring problem.","Avoid stacking multiple low-damage utilities in the same build.","Revert to core damage when enemy threat profile no longer demands utility.","Your persistent vision control may be below what your role needs for objective setup and flank denial.","Carry one control ward consistently after first recall.","Place where your team can defend and reuse the ward's value.","Use control wards to secure objective entrances before spawn.","Excess control ward spending can become inefficient when placements are redundant or instantly lost.","Avoid placing into permanently losing zones without support.","Prefer fewer high-value, defendable placements over frequent churn.","If map control is lost, delay replacement until reset and regroup.","You may be underusing consumables in lanes where short-term sustain changes recall timing and pressure windows.","Buy sustain proactively in high-attrition matchups.","Use refillable starts when repeated trades are expected.","Time elixirs before decisive mid/late objective sequences.","Frequent consumable purchases can delay permanent item breakpoints and reduce total combat value.","Reduce panic buys by tightening trade selection.","Convert excess sustain spend into core components sooner.","Track whether each consumable purchase changed lane outcomes.","Communication volume may be too low for teammates to read your intent, and going quiet after mistakes often creates confusion about the next play.","Front-load one clear intent ping before the play window opens.","If a play fails, avoid silence; give one calm next-step ping (reset, defend, or trade).","Use consistent timing calls around objectives so teammates can plan early.","High ping volume is often a stress signal; even correct information loses value when teammates experience it as noise or blame.","Cap calls to 1-2 pings per decision point, then let people execute.","After bad moments, pause briefly before pinging to avoid emotional spam.","Replace reaction pings with one actionable instruction tied to the next objective.","Your pings may be too generic to drive team decisions, which often happens when overloaded or frustrated players communicate urgency without clear intent.","Favor intent-rich pings (danger, assist, objective, on-my-way) over repeated generic signals.","Attach strategic pings to specific map locations and timers.","Convert blame-style reactions into plan pings your team can act on immediately.","If almost every ping is caution or setup, teammates may read indecision; this can lower confidence even when your macro read is technically correct.","Balance warning calls with clear commit calls when a real window appears.","When you call off a play, include a concrete re-entry condition (wave, cooldown, or numbers).","In advantage states, prioritize decisive execution pings over repeated risk reminders.","You may be under-calling disengages in unstable spots, which can happen when players feel pressure to force a comeback after losses.","Call retreat earlier when cooldowns, vision, or numbers are unfavorable.","After failed picks, reset decisively instead of forcing a second low-odds fight.","Pair retreat with a clear trade plan so the team keeps direction.","Even when your caution is strategically correct, repeated retreat signaling can read as panic or second-guessing, lowering team confidence and increasing tilt risk.","Use one clear retreat call, then immediately give the next playable plan (reset, cross-map, or objective trade).","Avoid repeated retreat spam after mistakes; it frequently escalates frustration instead of improving execution.","When your team has a real advantage window, switch decisively to engage timing calls.","Refusing to surrender clearly lost states can consume focus and time that would be better used in higher-quality games.","Define objective comeback criteria before voting no.","If win conditions are gone, preserve mental for the next queue.","Use a structured postgame reset instead of dragging low-equity games.","You may be exiting games with recoverable win conditions before key scaling or pick windows appear.","Delay surrender votes until at least one clear comeback check is evaluated.","Identify specific objective or item windows that can swing the game.","Use communication to align on one disciplined comeback plan.","Your keystone choices may not be consistently aligned with matchup demands and your champion's role in fights.","Maintain matchup-based keystone pages, not one default page.","Review rune impact against lane outcome and first two fights.","Update pages whenever patch changes alter trade patterns.","Highly optimized keystone choices can underperform if they exceed your current execution consistency.","Choose keystones that support reliable decision-making under pressure.","Avoid high-variance pages during unstable form.","Prefer repeatable value over theoretical peak in ranked climb blocks.","Secondary tree value may be inconsistent with lane pressure, scaling plan, or expected fight cadence.","Select secondary runes to solve your specific lane problem.","Align tree choice with team comp and game length expectation.","Audit whether secondary runes affected your first two major fights.","Over-tuning secondary trees can create unnecessary complexity and reduce setup consistency across games.","Use stable default pages for climb sessions.","Reserve niche secondary tech for clearly identified drafts.","Simplify pages when champion pool or role variance is high.","Your shard selections may be leaving early lane efficiency and survivability breakpoints under-optimized.","Adjust offense shard by champion damage profile and wave plan.","Use defensive shard based on likely lane damage source.","Track first-10-minute outcomes after shard changes.","Overly aggressive or overly tuned shard choices can reduce practical consistency in volatile games.","Use safer defensive shards in high-threat lanes.","Avoid autopilot offensive shards into hard poke or dive matchups.","Prioritize stable lane execution over marginal shard gains.","Your summoner choices may not consistently support your lane role, matchup response, or teamfight responsibility.","Select spells from a clear lane plan: pressure, safety, or map impact.","Adapt spell pair to key enemy threats and win conditions.","Review whether spells changed outcomes in decisive fights.","Greedy spell choices can add volatility when your current game plan requires reliability and defensive control.","Use safer spell pairs when facing burst or hard engage.","Avoid forcing high-risk offensive spells in weakside games.","Choose spell setups you can execute consistently under pressure.","Your level 1-3 skill path may not be maximizing lane agency, wave control, or early skirmish value.","Pre-plan first three points per matchup and jungle path context.","Take early points that support your immediate wave objective.","Review first recall outcomes tied to your opening skill order.","A rigidly optimized opener can be predictable or unsafe when early game conditions deviate from plan.","Flex early points for invade defense or unexpected level-1 trades.","Use safer openers when weakside or without vision support.","Adapt skill path when lane tempo shifts after first waves.","Your current game volume may be too low to maintain mechanical sharpness and consistent adaptation loops.","Use shorter but more frequent ranked blocks across the week.","Set one clear focus objective for each day.","Track a small set of repeat errors and attack them daily.","Excessive daily volume can increase fatigue, degrade decision quality, and reduce quality of learning.","Set a hard cap on ranked games per day.","Stop when reaction speed, focus, or discipline drops.","Move extra time to review and targeted practice instead of queueing.","If your peak concentration reliably occurs later, a controlled late block can outperform distracted daytime sessions.","Use late sessions only when alertness is objectively high.","Keep strict stop times to avoid spillover fatigue.","Prioritize quality over volume in late-hour queues.","Late-hour play often correlates with lower focus and poorer emotional control, increasing avoidable losses.","Shift ranked sessions earlier whenever possible.","Use late hours for VOD review or practice instead of LP games.","Hard-stop ranked when fatigue indicators appear.","You may need more concentrated weekend volume if weekday constraints limit meaningful practice blocks.","Pre-plan weekend sessions with clear goals and role/champion focus.","Warm up before queueing to protect first-game quality.","Use capped blocks to avoid weekend overgrind.","Over-concentrating games on weekends can create inconsistent form and expose you to higher queue variance.","Add smaller weekday sessions to keep rhythm stable.","Use weekends for refinement, not all weekly volume.","Track your best-performing day/time windows and bias toward them.","Your sessions may end before you reach stable form, limiting adaptation and in-session momentum.","Run structured 2-4 game blocks with a consistent champion set.","Use a short warm-up before ranked to raise first-game quality.","Keep environment and routine consistent across session starts.","Long sessions can accumulate fatigue and tilt, causing late-session decision quality to fall sharply.","Set hard stop rules by game count or quality metrics.","Take scheduled breaks every few games to reset attention.","End session after repeated low-quality losses instead of forcing volume.","Stopping immediately after every loss can interrupt adaptation and reduce confidence in applying corrections.","If mental is stable, play one deliberate correction game.","Requeue only after naming one specific fix from the last loss.","Use a brief reset ritual instead of a full stop by default.","Immediate requeueing after losses may be compounding emotional carryover and repeat mistakes.","Take a short cooldown after high-frustration losses.","Review one critical mistake before returning to queue.","Set a stop-loss threshold for low-quality consecutive games.","Switching too little can reduce adaptability in draft and limit your ability to answer comp-specific needs.","Maintain a prepared secondary pick for difficult drafts.","Switch intentionally when your main is hard-countered or banned.","Practice alternates enough to keep execution ranked-ready.","Frequent switching can disrupt mastery carryover and lower consistency in lane and teamfight execution.","Keep the same champion for a block unless draft clearly demands change.","Define a strict primary-secondary pick order.","Track performance drop tied to frequent champion changes.","You may be abandoning picks too quickly, reducing your chance to build matchup depth and adaptation skill.","Use a minimum sample size before deciding a champion is failing.","Separate execution issues from champion viability.","Adjust runes/build/playstyle before benching the pick.","Persisting on a currently underperforming pick can prolong loss streaks and reduce session quality.","Set objective bench criteria for struggling champions.","Move underperforming picks to practice queues temporarily.","Use stable comfort picks when recovery and consistency are the goal.","Your early lane economy may be under target, reducing item timing and mid-game influence.","Prioritize wave state discipline and last-hit consistency.","Avoid low-value trades that sacrifice multiple minions.","Practice lane-specific CS benchmarks in training scenarios.","Over-focusing on lane CS can cause missed roam, skirmish, or objective opportunities that matter more.","Leave lane when wave state is secured and map play is high value.","Trade small CS losses for decisive objective control.","Review games for missed fight timings caused by rigid farming.","Your early clear efficiency appears low, which can delay item breakpoints and reduce map threat.","Optimize first clear routes for your champion and lane states.","Minimize dead-time pathing between camp and gank decisions.","Sync clears with objective spawn and countergank timing.","Excessive early farming can reduce map impact and allow enemy lanes/objectives to snowball uncontested.","Trade some farm for high-probability gank or countergank windows.","Prioritize objective tempo when lanes have setup.","Review whether early farm leads converted into objective advantage.","Your landed-skillshot volume may be too low for reliable pressure and fight conversion on your champion profile.","Cast from better angles with vision control and movement reads.","Use allied CC and predictable movement windows for higher-quality hits.","Increase purposeful cast cadence rather than waiting for perfect shots.","Chasing too much skillshot pressure can cost mana, positioning, and cooldown timing discipline.","Stop fishing when hit probability is low and stakes are high.","Use spells to zone or control space when direct hits are unlikely.","Hold major skillshots for priority targets and commit windows.","Your early landed-skillshot volume may be too low to establish pressure, secure prio, or punish opponent timings.","Target opponents on last-hit or movement commitment windows.","Link early casts to wave advantage and jungle information.","Use predictable lane patterns to create repeatable hit setups.","Over-forcing early spells can create mana and cooldown vulnerability before key lane breakpoints.","Avoid repeated low-probability casts into losing wave states.","Preserve mana for guaranteed trade or all-in windows.","Prioritize stable lane control over constant early forcing.","Only include games where the summoner had already played this champion at least this many times before the match.","Only include games where the player's gold difference at 10 minutes met this threshold.","Best champions","Best item synergies","Buy rate","BR",[["games"]," games"],[["pickRate"]," pick · ",["games"]," games"],[["share"]," ",["shareLabel"]," · ",["games"]," games"],"No purchase timing data for this item.","No timeline data for this item.","Winrate by final match length.","Game duration","Winrate by gold difference at 10 minutes.","Gold difference","Ability haste","Active","Ability power","Armor","Armor penetration","Attack speed","Aura","Boots","Consumable","Cooldown reduction","Critical strike","Damage","Gold generation","Health","Health regen","Life steal","Magic penetration","Magic resist","Mana","Mana regen","Non-boot movement","On-hit","Slow","Spell damage","Spell vamp","Stealth","Tenacity","Trinket","Vision","Boots","Component","Consumable","Legendary","Other","Starter","Support","Keystone synergies","Next items","PR","Primary","Winrate by minute this item was first completed.","Purchase time","Winrate across output ranges for each tracked rune stat.","Rune output","Keystone",["Row ",["row"]],["Slot ",["slot"]],"Secondary","Defense","Flex","Offense","Shards","share",[["position"]," · ",["tags"]],"Winrate by number of games the summoner has played on this champion.","Summoner champion experience","Winrate across ranked tiers.","Daily winrate across the last 90 days.","Timeline","Volume","Assassin","Fighter","Mage","Marksman","Support","Tank","Performance Analysis","Draft Assistant","Item AI","Link Riot account","Query Catalog","LoL Analytics Queries: Hidden Builds, Elo Skew, and Champion Depth","Explore League of Legends analytics query pages for hidden OP builds, high elo vs low elo champions, experience-adjusted win rates, and champion depth trends.","Analytics Query","Curated League of Legends analytics tables with reusable filters for patch, role, tier, and minimum games.","LoL Hidden OP Builds","Find hidden OP League of Legends builds by champion and role. See underrated rune and item combos with the biggest win-rate lift over normal builds this patch.","LoL Hidden OP Builds: Keystone + Item Combos Winning This Patch","Find hidden OP League of Legends builds by champion and role. See underrated rune and item combos with the biggest win-rate lift over normal builds this patch.","Builds","Best LoL Champions to Main to Climb","Find champions whose committed one-trick players are most overrepresented in high Elo. This ranks mains by Diamond+ and Master+ ladder skew instead of normal win rate.","Best LoL Champions to Main to Climb by One-Trick Elo","League of Legends champions whose one-trick players are most overrepresented in high Elo, ranked by Diamond+ and Master+ ladder skew.","Climb index","LoL High Elo vs Low Elo Champions","Find League of Legends champions that perform disproportionately better in high elo or low elo after adjusting each tier against the patch baseline.","LoL High Elo vs Low Elo Champions by Rank Skew","Find League of Legends champions that perform disproportionately better in high elo or low elo after adjusting every tier against the patch baseline.","Rank skew","LoL Experience-Adjusted Win Rates","See which League of Legends champions stay strong after normalizing for player experience, so main-heavy champions do not get a free win-rate boost.","LoL Experience-Adjusted Win Rates by Champion","See which League of Legends champions stay strong after normalizing for player experience, so main-heavy champions do not get a free win-rate boost.","Adjusted WR","LoL Champion Depth Index","Discover which League of Legends champions are mostly played by experienced mains versus new or casual players this patch.","LoL Champion Depth Index: Most Main-Heavy Champions","Discover which League of Legends champions are mostly played by experienced mains versus new or casual players this patch.","Depth","Keystone","Base WR","Lift","Low Elo","Mid Elo","High Elo","Skew","High","Low","Raw WR","Adjusted WR","Adjustment","Avg Games","50+ Games","0-10 Games","Depth","Show query",["LoL Champion Tier List Patch ",["patch"]],["League of Legends champion tier list for patch ",["patch"],": filter rankings by role, rank tier, win rate, pick rate, and matchup-aware stats."],["LoL Item Tier List Patch ",["patch"]],["League of Legends item tier list for patch ",["patch"],": compare item win rates, pick rates, roles, ranks, and large-scale match data trends."],[["champion"]," Build, Runes, Items & Counters ",["lane"]," Patch ",["patch"]],[["champion"]," ",["lane"]," build for LoL patch ",["patch"],": runes, items, skill order, win rate trends, and matchup counters from ranked match data."],[["champion"]," Counters & Matchups ",["lane"]," Patch ",["patch"]],[["champion"]," ",["lane"]," matchup stats for LoL patch ",["patch"],": hardest counters, easiest matchups, win rates, and ranked match trends."],[["champion"]," vs ",["opponent"]," Matchup, Counters & Builds Patch ",["patch"]],[["champion"]," vs ",["opponent"]," ",["lane"]," matchup stats for LoL patch ",["patch"],": win rate, lane trends, builds, runes, counters, and ranked match data."],"Champion Builds, Runes, Items & Counters","Champion builds, runes, items, matchup counters, and win rate trends for League of Legends.","Champion Counters & Matchups","Champion matchup stats for League of Legends: hardest counters, easiest matchups, win rates, and patch trends.",[["item"]," Stats, Best Champions & Build Timing Patch ",["patch"]],[["item"]," League of Legends item stats for patch ",["patch"],": win rate, buy rate, best champions, build timing, rune synergies, and ranked match trends."],[["rune"]," Rune Stats, Best Champions & Synergies Patch ",["patch"]],[["rune"]," League of Legends rune stats for patch ",["patch"],": win rate, pick rate, best champions, item synergies, output trends, and ranked match data."],[["name"]," ",["region"]," LoL Stats"],["League of Legends stats for ",["name"]," on ",["region"],": match history, rank, champion pool, win rate trends, charts, and performance insights."],[["player"]," Pro Stats"],[["player"]," Pro Stats: ",["context"]],[["player"]," Pro Stats: ",["context"],", Champion Pool & Win Rate"],[["player"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate. Most played: ",["champions"],". Champion pool, teams and recent matches."],[["player"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate. Most played: ",["champions"],"."],[["team"]," Pro Stats"],[["team"]," Pro Stats: ",["league"]],[["team"]," Pro Stats: ",["league"]," Roster, Picks & Win Rate"],[["team"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate since ",["year"],". Roster, champion picks and recent matches."],[["team"]," (",["context"],") pro stats: ",["games"]," games at a ",["winRate"]," win rate since ",["year"],"."],[["champion"]," Pro Stats"],[["champion"]," Pro Stats: Picks, Win Rate & Pro Players"],["Professional League of Legends stats for ",["champion"],": picks, win rate, top players, teams, leagues and recent pro matches."],[["champion"]," in pro play: ",["games"]," games at a ",["winRate"]," win rate across ",["players"]," pro players. Most games: ",["topPlayers"],". Teams, leagues and recent matches."],[["champion"]," in pro play: ",["games"]," games at a ",["winRate"]," win rate across ",["players"]," pro players. Most games: ",["topPlayers"],"."],"Korea","China","EMEA","Pacific","Americas",", ","LoL One Tricks by Champion","Find League of Legends one-trick players by champion and region. Explore champion specialists, ranks, win rates, games played, and performance stats.",["LoL Patch ",["patch"]," Notes & Champion Changes"],["League of Legends patch ",["patch"]," notes with champion win rate changes, matchup shifts, buffs, nerfs, and ranked performance trends."],["LoL Match Analysis ",["matchId"]],"League of Legends match analysis with scoreboard, replay timeline, win probability, player stats, builds, and key fight events."]