Winrate by number of games the summoner has played on this champion.
Timeline
Daily winrate across the last 90 days.
Tier
Winrate across ranked tiers.
Game duration
Winrate by final match length.
Starters
Boots
1st item
2nd item
3rd item
4th item
5th item
6th item
Primary
Primary
Keystone
Row 1
Row 2
Row 3
Secondary
Secondary
Row 1
Row 2
Row 3
Shards
Offense
Flex
Defense
•Store 3-4 Q stacks and let W start the run-down, because Ashe’s lane pattern is "tag once, then keep walking" and she loses a lot when Q gets spent on the wave or W gets burned for chip
•Hawkshot is a permission spell, not a bonus ward: fire it at camp timers, lane-gank routes, and the dark path you want to walk through so Ashe can step up on information instead of guesswork
•A lot of Ashe’s best arrows are short or mid-range arrows along a wall or straight into the diver already entering your screen, because that keeps the chase alive better than saving R for a heroic max-range shot