Winrate by number of games the summoner has played on this champion.
Game duration
Winrate by final match length.
Timeline
Daily winrate across the last 90 days.
Starters
Boots
1st item
2nd item
3rd item
No data
4th item
No data
5th item
No data
6th item
No data
Primary
Primary
Keystone
Row 1
Row 2
Row 3
Secondary
Secondary
Row 1
Row 2
Row 3
Shards
Offense
Flex
Defense
•Keep Q warm between camps and ganks, because stacked Q is the version of Hecarim that actually deals damage, and cold visits both flatten your combo and push his early component timing into the bad zone
•Use Ghost to start the run, E late when the steering actually matters, and R through or past the target so the fear sends them somewhere bad; early E or a front-door ult just broadcasts the whole play
•Good Hecarim games usually steal a second thing after the first hit—enemy camps, dragon, or Herald—because he is unusually sensitive to early gold swing and his lead cools off fast if you do not cash it while the map is still moving