Play lane around a live W pad: jump from a spot where staying for E or snapping back are both real, because LeBlanc support wins trades when the enemy answers the wrong half of Distortion.
On support income, R(E) is often the real version of the champion—double chain is how LeBlanc turns a face-check, overstep, or dive onto her ADC into a kill her team can actually finish.
The pick is strongest in games where your moves end with one isolated target, not just “a roam,” and recent data backs that up more than a generic leave-lane identity.
If the ADC is unreachable, stop treating them as the only valid play. Look for the body enabling them: the enchanter stepping up to shield, the support walking forward to ward or peel, or the diver crossing into your backline. Support LeBlanc gets a lot of value from making one reachable target stand still long enough for the rest of your team to finish the fight. In practice that usually means hovering just outside first contact, threatening E or R(E), and waiting for the helper to show before you spend W. Once that player is pinned or chunked, the ADC often stops being protected anyway.
When LeBlanc drops below 40% Health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.
LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage. If either part kills the target, Leblanc refunds the Mana cost and part of this spell's remaining Cooldown.
LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.
LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.
LeBlanc casts a mimicked version of one of her basic spells.