Winrate by number of games the summoner has played on this champion.
Tier
Winrate across ranked tiers.
Timeline
Daily winrate across the last 90 days.
Starters
Boots
1st item
2nd item
3rd item
4th item
5th item
6th item
Primary
Primary
Keystone
Row 1
Row 2
Row 3
Secondary
Secondary
Row 1
Row 2
Row 3
Shards
Offense
Flex
Defense
•Thin the wave before trading so Q lands isolated, let dash champions commit first, then drag them back with E; a lot of bad Mordekaiser lane play is just turning off your own real damage with crowded waves and early pulls
•Realm of Death should remove the piece your team cannot play through—sometimes the jungler at the objective, sometimes the diver or choke-holder—not just the fanciest carry target on screen
•Mordekaiser is less punished than comparable bruisers for an ugly first ten minutes, but the real breaking point is falling far enough behind that R stops being a winning duel and your passive no longer traps people in the fight