Winrate by number of games the summoner has played on this champion.
Game duration
Winrate by final match length.
Starters
Boots
1st item
2nd item
3rd item
4th item
5th item
6th item
Primary
Primary
Keystone
Row 1
Row 2
Row 3
Secondary
Secondary
Row 1
Row 2
Row 3
Shards
Offense
Flex
Defense
•Gank the hallway, not the health bar: Nocturne's pre-6 play works when Duskbringer and Unspeakable Horror get a long run at someone walking home, so skip the short-lane tease and full clear toward lanes where the fear line can actually finish.
•Walk the leash once E is on—step through the escape path, mirror the flash, W the spell that would snap contact, and buffer Q during R travel so you land with trail and bonus AD already under the fight.
•A good Paranoia starts with the blackout, not the landing: turn the lights off as they commit to a retreat path, ward, or side wave, then ride the dash only if that blind movement leaves them with no clean way to break the line, which is why Nocturne's better games still cluster before 25 minutes.