Winrate by number of games the summoner has played on this champion.
Timeline
Daily winrate across the last 90 days.
Game duration
Winrate by final match length.
Tier
Winrate across ranked tiers.
•Play in tower-threshold waves: once a crash plus Short Fuse puts turret HP in Satchel range, stop treating the lane like a poke lane and cash the tower, because Ziggs separates himself from comparable bot mages by how often those waves turn into missing outers and first tower
•Ziggs lane is a hand check on direct or minion-clipped Qs plus cheap passive autos, so aim bombs where the ADC has to last-hit and only weave Short Fuse when they are occupied or already pushed off balance
•Good Ziggs games keep asking the next tower the same question before 30 minutes, because his best window is the 20-30 minute siege stretch and the pick loses a lot of bite once the game settles into longer dodge-heavy fights