1306
1306
1306The share of your ranked games in the last five patches played on your most-played champion.
Lane minions you kill in the first 10 minutes (jungle monsters when you jungle), minus the average for your role. Games under 10 minutes don't count.
Damage you deal to champions per minute from 2:00 to 10:00, minus the average for players of your role and rank who climbed.
Damage you deal to champions from 2:00 to 10:00 for the lane CS you give up, against players of your role and rank who climbed (0 = the same; +0.7 = about twice the damage per CS given up). Laners only.
The share of minutes 3 to 14 you spend away from your lane (bot lane for supports), minus that of players of your role and rank who climbed.
The average win rate of your champions in the roles and patches you played them, minus 50%. Champions with few games are pulled toward 50%.
When you buy boots, divided by when you finish your first item (below 1 = boots before your first item).
After two ranked losses in a row, how often you queue again within 90 minutes.
Skillshots you land per minute and in the early game, against the average for your champion and role (1.00x = average). Only champions that rely on skillshots count.
Of the fights your team wins without you dying, how often you help take a tower, plate, inhibitor or epic monster within 90 seconds, minus the rate for players of your role and rank.
How many ranked games you play on the days you play, over the last five patches.
After a ranked loss, how often your next ranked game starts within 90 minutes.
The minute you finish your first completed item, minus the average for players of your champion, role and rank. Games under 5 minutes don't count.
The share of your final item slots holding Anathema's Chains, Mikael's Blessing, Redemption or Knight's Vow, minus the average for your role.
The gold you carry while on the map from 5:00, counted in minutes of your income, minus the average for players of your role and rank.
The win rate of your first three skill points on your champion and role, minus that of the best-performing order (0% = you use the best order).
The win rate of your starting items on your champion and role, minus that of the best-performing start (0% = the best start). Trinkets don't count.
For your keystone, secondary path, rune shards and summoner spells, the win rate of each choice minus that of the best choice on your champion and role, added up (0% = the best of each).
How often you're alive and within 4,000 units of a dragon, Baron or Atakhan when either team takes it, minus the rate for players of your role and rank.
Your deaths that are followed within 90 seconds by the enemy taking a dragon, Rift Herald, Baron or Atakhan, per game, minus the average for players of your role and rank.
The share of your minutes on the map from 5:00 spent holding 1,500 gold or more, minus the rate for players of your role and rank.
The win rate of your first two completed items on your champion and role, minus that of the best-performing pair (0% = the best pair).
Your deaths after 25:00 with no teammate getting a kill, an assist or dying within 10 seconds, per game, minus the average for players of your role and rank.
The share of your ranked games in the last five patches played on your most-played champion.
+69 LP Players like you at your level of this habit climbed more than those at the typical level.
+22 LP Players like you at your level of this habit climbed more than those at the typical level.
+12 LP Players like you at your level of this habit climbed more than those at the typical level.
+6 LP Players like you at your level of this habit climbed more than those at the typical level.
+4 LP Players like you at your level of this habit climbed more than those at the typical level.
+3 LP Players like you at your level of this habit climbed more than those at the typical level.
+1 LP Players like you at your level of this habit climbed more than those at the typical level.
+1 LP Players like you at your level of this habit climbed more than those at the typical level.
+1 LP Players like you at your level of this habit climbed more than those at the typical level.
0 LP Players like you at your level of this habit climbed more than those at the typical level.
0 LP Players like you at your level of this habit climbed more than those at the typical level.
Every game on your main teaches its matchups, power spikes and limits. Players like you who put more of their games on one champion climbed more.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
We compare players of similar rank, experience and earlier performance, and measure how much further those with more or less of this habit climbed over the next four patches, about two months. The LP figures are anchored to that measured effect and adjusted for players like you. They describe what went with climbing, not a promise for any one player.
Your first item is your first real power spike; finishing it late means weaker trades, clears and fights. Players like you who finished it sooner climbed more.
Utility items answer the threats that decide fights: a fed carry, a lockdown combo, a dive. Players like you who built them more often climbed more.
Players like you who carried more unspent gold climbed more. Staying on the map for a bigger recall can beat frequent small ones.
Your first three skill points decide your level 1 to 3 trades and your first clear. Players like you who used the orders that win most climbed more.
Your start sets up your level 1 trades and your first back. Players like you who started with the items that win most climbed more.
A rune page that wins less on your champion gives a little away every game. Players like you whose runes and spells matched the best-performing choices climbed more.
Objectives go to the team that shows up with more players. Players like you who were there for more of them climbed more.
A death just before an objective hands it over: your team fights a player down or gives it up. Players like you who died less before objectives climbed more.
Walking around with 1,500+ gold means fighting without stats you've already earned. Players like you who did it less climbed more.
Your first two items are most of your mid-game power. Players like you who built the item pairs that win most climbed more.
Late in the game, one lone death can cost a Baron, an inhibitor or the game. Players like you who got caught alone less climbed more.
Every game on your main teaches its matchups, power spikes and limits. Players like you who put more of their games on one champion climbed more.
One model of 3.7M ranked players: habits over five patches against the climb over the next four, about two months. How this works